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Make sapling hack better
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@@ -5,6 +5,7 @@ import com.programmerdan.minecraft.simpleadminhacks.configs.SaplingConfig;
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import com.programmerdan.minecraft.simpleadminhacks.framework.SimpleHack;
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import java.util.Random;
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import org.bukkit.Material;
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import org.bukkit.Tag;
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import org.bukkit.block.Block;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.enchantments.Enchantment;
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@@ -43,7 +44,7 @@ public class SaplingHack extends SimpleHack<SaplingConfig> implements Listener {
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return;
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}
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double nextDouble = random.nextDouble();
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if (nextDouble <= this.config.getChanceMap().get(brokenBlock.getType())) {
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if (nextDouble <= this.config.getChanceMap().getOrDefault(brokenBlock.getType(), 0.0D)) {
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brokenBlock.getWorld().dropItemNaturally(brokenBlock.getLocation(), new ItemStack(getSaplingMaterial(brokenBlock.getType()), 1));
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logger.info("Dropped extra " + getSaplingMaterial(brokenBlock.getType()) + " from being broken at " + brokenBlock.getLocation());
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}
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@@ -56,17 +57,14 @@ public class SaplingHack extends SimpleHack<SaplingConfig> implements Listener {
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return;
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}
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double nextDouble = random.nextDouble();
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if (nextDouble <= this.config.getChanceMap().get(decayedBlock.getType())) {
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if (nextDouble <= this.config.getChanceMap().getOrDefault(decayedBlock.getType(), 0.0D)) {
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decayedBlock.getWorld().dropItemNaturally(decayedBlock.getLocation(), new ItemStack(getSaplingMaterial(decayedBlock.getType()), 1));
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logger.info("Dropped extra " + getSaplingMaterial(decayedBlock.getType()) + " from being broken at " + decayedBlock.getLocation());
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}
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}
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private boolean checkIfLeafBlock(Block block) {
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return switch (block.getType()) {
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case OAK_LEAVES, BIRCH_LEAVES, SPRUCE_LEAVES, JUNGLE_LEAVES, ACACIA_LEAVES, DARK_OAK_LEAVES -> true;
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default -> false;
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};
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return Tag.LEAVES.isTagged(block.getType());
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}
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private boolean checkIfItemHasFortune(ItemStack itemStack) {
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@@ -84,7 +82,9 @@ public class SaplingHack extends SimpleHack<SaplingConfig> implements Listener {
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case JUNGLE_LEAVES -> Material.JUNGLE_SAPLING;
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case ACACIA_LEAVES -> Material.ACACIA_SAPLING;
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case DARK_OAK_LEAVES -> Material.DARK_OAK_SAPLING;
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case AZALEA_LEAVES -> Material.AZALEA;
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//We set this to air so nothing will drop if it comes to erroring
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//This needs to be updated any time a new tree is added, can we make it better?
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default -> Material.AIR;
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};
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}
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