Merge branch 'main' into zorweth

This commit is contained in:
okx-code
2026-06-26 21:52:01 +01:00
5 changed files with 667 additions and 661 deletions

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@@ -202,6 +202,10 @@ export default defineConfig({
text: "Transport Changes",
link: "wiki//plugins/unique/Transport",
},
{
text: "Bleeze",
link: "wiki/plugins/unique/bleeze",
},
{
text: "Chunk Limits",
link: "wiki/plugins/unique/chunklimits",

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@@ -17,7 +17,7 @@ hero:
link: /dev/
- theme: alt
text: ModMail Admins
link: https://www.reddit.com/message/compose?to=r/CivMC
link: https://discord.gg/Jk8ynjGEsX
features:
- icon: 🛡️

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@@ -9,10 +9,10 @@
"preview": "vitepress preview ."
},
"devDependencies": {
"@types/node": "^20.2.5",
"eslint": "^8.41.0",
"eslint-plugin-vue": "^9.14.1",
"vite": "6.0.11",
"@types/node": "^24.12.2",
"eslint": "^10.2.0",
"eslint-plugin-vue": "^10.8.0",
"vite": "8.0.8",
"vitepress": "1.6.3"
},
"dependencies": {

1301
docs/pnpm-lock.yaml generated

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@@ -4,16 +4,21 @@ description: Bastion plugin
---
# Bastions
Bastions are special blocks made in a factory that produce a field of protection around themselves. There are two different kinds of bastions:
Bastions are special blocks made in a factory that produce a field of protection around themselves. There are two different kinds of bastions:
## City Bastion
City Bastions prevent reinforcement and placement of fluids and certain entities such as boats within their range. They are typically used to protect large areas due to their low cost and large (100x100) area of effect.
City Bastions prevent reinforcement and placement of fluids and certain entities such as boats within their range. They are typically used to protect large areas due to their low cost and large (100x100 square) area of effect.
The recipe for city bastions can be found in the /fm menu.
## Vault Bastion
Vault bastions inherit all the effects of city bastions, but also prevent all other placements. They are typically used in small areas which require extra protection.
Vault bastions inherit all the effects of city bastions, but also prevent all other placements. They are typically used in small areas (20x20 square) which require extra protection.
The recipe for vault bastions can be found in the /fm menu.
The recipe for vault bastions can be found in the /fm menu.
## Mob Repellator
Mob Repellators are unique in their they ability to stop mobs from spawning withing their radius (96x96 circular). It should be noted that they only begin working after the mature for 24 hours.