JonnyD
0b4d7de57e
added a user friendly stack trace
2012-08-13 01:29:07 +01:00
JonnyD
b4044ebc7f
Fixed: Group owner alerted when a player joins their group
2012-08-11 23:13:09 +01:00
Jonathan Devine
33c8b09722
Fixed null pointer exception
2012-08-11 23:10:44 +01:00
Jonathan Devine
039f818ee3
Fixed: Redstone not opening doors
2012-08-11 21:36:50 +01:00
JonnyD
b77947defe
sync
2012-08-11 21:08:27 +01:00
JonnyD
e75d757141
New command: Group Info
2012-08-11 21:04:48 +01:00
Jonathan Devine
6433a67515
PlayerInteractEvent optimization
2012-08-11 20:16:12 +01:00
Jonathan Devine
c2d63a0667
You can only transfer group to a logged-in player
2012-08-11 20:15:13 +01:00
Jonathan Devine
02bde2205c
Allow reinforcement mode with a group.
2012-08-11 20:13:23 +01:00
Jonathan Devine
75ce7032db
Display if a group is the players default/personal group
2012-08-11 20:12:46 +01:00
Jonathan Devine
39208cbf72
Allow fortification with groups
2012-08-11 20:10:49 +01:00
Jonathan Devine
8c091ce1f4
Implemented a group limit. Limit can be set in the config.
2012-08-11 20:09:44 +01:00
Jonathan Devine
b7bd983a3b
Fixed: comparing player location with block location with both being in
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different worlds caused an error
2012-08-11 20:06:54 +01:00
Jonathan Devine
bbdd85457b
Enabled Verbose Logging Toggling
2012-08-11 17:34:38 +01:00
JonnyD
d2f45641e7
Forgot to revert back the INFO health text to its original after testing
2012-07-19 02:10:33 +01:00
JonnyD
f3ef2fb0b0
Updated group limit
2012-07-19 01:51:28 +01:00
JonnyD
adc670df45
BlockListener sync
2012-07-19 00:08:35 +01:00
Jonathan Devine
b025dd4a48
BlockListener & PlayerListener sync
2012-07-19 00:07:28 +01:00
Jonathan Devine
9084d613a8
FactionMember sync
2012-07-19 00:06:48 +01:00
JonnyD
d5af1ed7f1
PlayerState sync
2012-07-19 00:04:11 +01:00
JonnyD
a51c1ad6df
BlockListener sync
2012-07-19 00:00:00 +01:00
JonnyD
b21714810b
A great big steaming pile of commit!
2012-07-18 23:55:25 +01:00
Justin
2b843e28fc
Merge pull request #40 from Celdecea/6ed029326b4018dc71ec4daf127e6e563b791b35
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Fix for useless NORMAL mode off message.
2012-06-28 03:39:16 -07:00
Justin
502ad3e0e8
Merge pull request #39 from Celdecea/27fac538fc3f29a1a0545974272230c5f56fdd32
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Fix for /ctfortify timer
2012-06-27 05:20:46 -07:00
Exultant
32745dffcc
Merge pull request #38 from JonnyD/master
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Just realized I didn't commit the latest version of the piston bug fix.
2012-06-23 02:30:11 -07:00
Jonathan Devine
69f113cabc
Update master
2012-06-23 10:41:15 +02:00
Exultant
4ea3576196
Merge pull request #37 from JonnyD/master
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Fixed the door and piston glitch in Citadel. Resolved issue #32
2012-06-22 21:27:43 -07:00
Celdecea
6ed029326b
FIX: Got rid of useless NORMAL Mode Off message when player manually
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turns off reinforcement or fortification mode.
2012-06-22 05:59:16 -07:00
Celdecea
27fac538fc
FIX: Fortification mode exits after 20 seconds. Corrected behavior
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resets the timer whenever a fortified block is placed.
2012-06-22 04:15:59 -07:00
Jonathan Devine
99bd9447e1
Added a command to display the current version of the plugin
2012-06-21 18:36:45 +01:00
Jonathan Devine
3e7b4b77fd
Correct config.yml
2012-05-26 20:31:00 +02:00
Jonny D
6842403e5a
The method pistonRetract went missing. Here it is again.
2012-05-26 19:02:54 +01:00
Jonny D
3bae2d02bd
Included Bukkitex which is used to connect to the database.
2012-05-26 14:57:38 +01:00
Jonny D
9855fbc827
Fixed: Piston pushing top half of door didn't recognize reinforcement of
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the door.
2012-05-26 14:20:28 +01:00
Jonny D
c34ce0f2b8
Patched door and piston bug. Resolved Issue #32
2012-05-26 03:42:57 +01:00
Justin
63e754e58e
Merge pull request #27 from Fnordsoft/master
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I'm calling this v0.5
2012-05-13 05:10:23 -07:00
Fnordsoft
bcb0f61539
Merge pull request #1 from Nebual/patch-1
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Added fire removal checks to BlockBurnEvent
2012-04-10 12:21:08 -07:00
Nebual
4174c485de
Github ate my tabs
2012-04-10 11:15:33 -07:00
Nebual
6c69170383
Added fire removal checks to BlockBurnEvent, which slows the effectiveness of a single use of flint and steel versus a citadel building.
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In trials, I had a wooden NPC building in which 3 walls were vanilla and one wall was stone citadel'd (10 strength by default config). I set 3 fires on each wall, and after the fires had naturally gone out (~2 minutes), the 3 walls were nearly entirely gone, while the citadel'd wall (with 'extended fire protection') had lost 2-3 durability.
In an identical trial using the existing blockBurn without any particular fire protection, the citadel'd wall continued to burn for 15+ minutes (its still burning) and 80% of blocks were destroyed (notably the top blocks first)
If we added 8 more checks (the stone blocks in http://www.nebtown.info/ss/neb/2012_04_10_10-39-24.png ) we would have aggressive fire resistance, likely a single flintandsteel use against a building would only cause 2-4 blocks to lose 1 durability.
As for benchmarking, 'extended fire protection' approximately doubled the execution time of blockBurn for citadel'd blocks, however as it causes fires to go out faster it may help server performance hehe.
2012-04-10 11:10:52 -07:00
Chris Rico
98adf0fb22
Fix critical upgrade/repair bug.
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Initial changes to allow multiple player groups.
2012-04-09 22:57:27 -05:00
Chris Rico
7f1c36b52c
Fix critical upgrade/repair bug.
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Initial changes to allow multiple player groups.
2012-04-01 19:22:11 -05:00
Chris Rico
32b62c6da8
Fix critical upgrade/repair bug.
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Initial changes to allow multiple player groups.
2012-04-01 19:21:37 -05:00
Chris Rico
c960b0b9a2
Removed redundant chest protection.
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Added protection from piston events.
2012-03-25 22:31:03 -05:00
Chris Rico
092f429c5e
Changed ALL the things.
2012-03-25 09:58:44 -05:00
Justin
47944e53a4
Merge pull request #26 from JonnyD/master
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enhanced solution to dynamite bug. trying to get it working with DAO.
2012-03-21 03:58:01 -07:00
Jonny D
2f35b7f8ce
enhanced solution to dynamite bug
2012-03-21 08:13:23 +00:00
Jonny D
e8afe02815
enhanced solution to dynamite bug
2012-03-21 07:26:50 +00:00
Justin
c746722abd
Merge pull request #25 from JonnyD/master
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Solution to dynamite buy (issue #1 )
2012-03-20 18:59:18 -07:00
Jonny D
6684771a39
added solution for dynamite bug (issue #1 ) to BlockListener Class, added
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methods to CitadelDao Class, uploaded config.yml file, uploaded
Coordinate class
2012-03-21 01:52:29 +00:00
Exultant
77f63e7a30
Merge pull request #18 from Fnordsoft/master
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Refactored SQL stuff into separate DAO class, plus some cleanup.
2012-03-19 00:45:13 -07:00