Maxopoly
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328a92eab3
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Fix broken html tags in javadoc
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2020-07-31 03:38:57 +02:00 |
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Maxopoly
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57e8063751
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Adjust to Bastion changes
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2020-07-28 00:56:56 +02:00 |
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Maxopoly
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9c6585b0e9
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Fix downwards scannign to respect VOID_AIR
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2020-04-22 11:10:53 +02:00 |
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Maxopoly
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6d4b75a8a5
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Update to 1.14
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2020-01-12 23:20:32 +01:00 |
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Daniel Boston
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4f1c1be8dc
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Merge pull request #7 from CrucibleMC/fix_candidate
Player Placement on Random Spawn Fixes
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2017-05-04 01:59:52 -04:00 |
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ProgrammerDan
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381ba07201
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Hardfix for infinite loop. Definitely limiting number of tests and layering in naive null handling if the choosespawn fails for those spawn methods that are not picking from a list.
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2017-05-03 20:39:04 -04:00 |
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rhajii
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df2db10f8d
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Fixed y-level off-by-one issue on random spawn
Fixed wall-suffocation issue on random spawn
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2017-05-01 19:14:31 -05:00 |
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Daniel Boston
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24f8ba7578
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Found root cause of why spawn-near-players wasn't working. getOnlinePlayers gets from all worlds; for a server with nether, end, etc. those players can also be selected, but ultimately the player will spawn in the overworld but near the coords of that invisible player in the other world. So, replaced with world.getPlayers to prevent that.
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2016-05-08 10:11:37 -04:00 |
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Daniel Boston
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7bd34bb4eb
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Finalized feature description adding javadoc and light documentation in the readme, and more consistent logdebug throughout.
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2016-05-07 16:38:35 -04:00 |
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Daniel Boston
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c02f5599a0
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Seems to work (random points) with the exceptionof newfriend mode, which does not yet appear to function.
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2016-05-07 02:45:56 -04:00 |
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Daniel Boston
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93f3b73cae
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Adding in spawn point support. Per world set multiple named spawn points which are randomly pulled from during firstjoin or during a new players first few respawn -- configurable -- and optionally requiring that a player be nearby before using that spawn point. This supplements the other existing methods and co-exists nicely with all. Only thing missing is the commands to add and remove spawnpoints. Also added an event for this, so that conceivably other plugins could cancel the targetted spawn point events. Other spawn types do not call events, however and behave as previously.
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2016-05-05 03:52:27 -04:00 |
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BlackXnt
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5b5c94a350
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commenting out code that cause pillars at the edge of view distance
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2015-07-03 15:21:53 +03:00 |
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Suirad
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69dd48a04e
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WorldBorder & Bastion Awareness
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2015-06-30 19:15:17 +03:00 |
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Soerxpso
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1489af70cb
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Some general refactoring and fixes,
and I fixed the stuff about exclusion zones. It was broken before.
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2015-06-22 23:49:13 -07:00 |
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Soerxpso
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dad7e76357
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Just some quick minor detail fixes
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2015-06-22 21:19:32 -07:00 |
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Soerxpso
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1dddc46480
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Added exclusion zone
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2015-06-22 20:49:29 -07:00 |
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Soerxpso
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d48f1f99d6
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Added support for spawning within a specified distance from a random player.
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2015-06-18 19:26:36 -07:00 |
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Jos
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3d6ecf15b6
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Readded main class. Now on the right place.
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2013-09-22 22:41:47 +02:00 |
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