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310 lines
11 KiB
Java
310 lines
11 KiB
Java
package me.josvth.randomspawn;
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import isaac.bastion.Bastion;
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import isaac.bastion.manager.BastionBlockManager;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.LinkedList;
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import java.util.List;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.World.Environment;
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import org.bukkit.block.Block;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.java.JavaPlugin;
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import com.wimbli.WorldBorder.BorderData;
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import com.wimbli.WorldBorder.WorldBorder;
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import me.josvth.randomspawn.handlers.CommandHandler;
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import me.josvth.randomspawn.handlers.YamlHandler;
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import me.josvth.randomspawn.listeners.*;
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public class RandomSpawn extends JavaPlugin{
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public YamlHandler yamlHandler;
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CommandHandler commandHandler;
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RespawnListener respawnListener;
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JoinListener joinListener;
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WorldChangeListener worldChangeListener;
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SignListener signListener;
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DamageListener damageListener;
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private boolean isWorldBorderEnabled = false;
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private boolean isBastionsEnabled = false;
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private static List<Integer> defaultBlacklist = Arrays.asList(new Integer[]{8,9,10,11,18,51,81});
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@Override
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public void onEnable() {
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//setup handlers
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yamlHandler = new YamlHandler(this);
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logDebug("Yamls loaded!");
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commandHandler = new CommandHandler(this);
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logDebug("Commands registered!");
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//setup listeners
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respawnListener = new RespawnListener(this);
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joinListener = new JoinListener(this);
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worldChangeListener = new WorldChangeListener(this);
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signListener = new SignListener(this);
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damageListener = new DamageListener(this);
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isWorldBorderEnabled = getServer().getPluginManager().isPluginEnabled("WorldBorder");
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isBastionsEnabled = getServer().getPluginManager().isPluginEnabled("Bastion");
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}
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public void logInfo(String message){
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getLogger().info(message);
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}
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public void logDebug(String message){
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if (yamlHandler.config.getBoolean("debug",false)) { getLogger().info("(DEBUG) " + message); }
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}
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public void logWarning(String message){
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getLogger().warning(message);
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}
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public void playerInfo(Player player, String message){
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player.sendMessage(ChatColor.AQUA + "[RandomSpawn] " + ChatColor.RESET + message);
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}
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// *------------------------------------------------------------------------------------------------------------*
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// | The following chooseSpawn methods contains code made by NuclearW |
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// | based on his SpawnArea plugin: |
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// | http://forums.bukkit.org/threads/tp-spawnarea-v0-1-spawns-targetPlayers-in-a-set-area-randomly-1060.20408/ |
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// *------------------------------------------------------------------------------------------------------------*
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public Location chooseSpawn(World world){
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String worldName = world.getName();
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List<Integer> blacklist = defaultBlacklist;
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if( yamlHandler.worlds.contains( worldName + ".spawnblacklist") )
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blacklist = yamlHandler.worlds.getIntegerList(worldName + ".spawnblacklist");
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if(yamlHandler.worlds.getBoolean(worldName + ".spawnbyplayer")) {
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List<Player> playersOnline = (List<Player>) world.getPlayers();
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if(playersOnline.size() > 0) {
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Player randomPlayer = playersOnline.get((int)(Math.random() * playersOnline.size()));
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Location spawnNear = randomPlayer.getLocation();
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double radius = yamlHandler.worlds.getDouble(worldName + ".spawnbyplayerarea.radius", 500);
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double exclusionRadius = yamlHandler.worlds.getDouble(worldName + ".spawnbyplayerarea.exclusionradius", 0);
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return chooseSpawn(radius, exclusionRadius, spawnNear, blacklist);
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}
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}
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String type = yamlHandler.worlds.getString(worldName +".spawnarea.type", "square");
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Location ret;
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if(type.equalsIgnoreCase("square")) {
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double xmin = yamlHandler.worlds.getDouble(worldName +".spawnarea.x-min", -100);
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double xmax = yamlHandler.worlds.getDouble(worldName +".spawnarea.x-max", 100);
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double zmin = yamlHandler.worlds.getDouble(worldName +".spawnarea.z-min", -100);
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double zmax = yamlHandler.worlds.getDouble(worldName +".spawnarea.z-max", 100);
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// Spawn area thickness near border. If 0 spawns whole area
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int thickness = yamlHandler.worlds.getInt(worldName +".spawnarea.thickness", 0);
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ret = chooseSpawn(world, xmin, xmax, zmin, zmax, thickness, blacklist);
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}else if(type.equalsIgnoreCase("circle")) {
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double exclusionRadius = yamlHandler.worlds.getDouble(worldName + ".spawnarea.exclusionradius", 0);
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double radius = yamlHandler.worlds.getDouble(worldName + ".spawnarea.radius", 100);
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double xcenter = yamlHandler.worlds.getDouble(worldName + ".spawnarea.xcenter", 0);
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double zcenter = yamlHandler.worlds.getDouble(worldName + ".spawnarea.zcenter", 0);
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ret = chooseSpawn(radius, exclusionRadius, new Location(world, xcenter, 0, zcenter), blacklist);
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} else{
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return null;
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}
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if (isWorldBorderEnabled){
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BorderData border = WorldBorder.plugin.getWorldBorder(world.getName());
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if (border != null){
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if (border.insideBorder(ret) == false){
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return chooseSpawn(world);
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}
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}
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}
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if (isBastionsEnabled){
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BastionBlockManager bm = Bastion.getBastionManager();
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if (bm != null){
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if (bm.getBlockingBastion(ret) != null){
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return chooseSpawn(world);
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}
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}
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}
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return ret;
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}
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private Location chooseSpawn(double radius, double exclusionRadius, Location center, List<Integer> blacklist) {
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Location result = new Location(center.getWorld(), center.getX(), center.getY(), center.getZ());
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do {
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double r = exclusionRadius + Math.random() * (radius - exclusionRadius);
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double phi = Math.random() * 2d * Math.PI;
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double x = center.getX() + Math.cos(phi) * r;
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double z = center.getZ() + Math.sin(phi) * r;
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result.setX(x);
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result.setZ(z);
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result.setY(getValidHighestY(center.getWorld(), x, z, blacklist));
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} while (result.getY() == -1); // TODO this should never loop forever.
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return result;
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}
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private Location chooseSpawn(World world, double xmin, double xmax, double zmin, double zmax, double thickness, List<Integer> blacklist) {
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Location result = new Location(world, xmin, 0, zmin);
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if(thickness <= 0) {
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do {
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double x = xmin + Math.random()*(xmax - xmin + 1);
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double z = zmin + Math.random()*(zmax - zmin + 1);
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result.setX(x);
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result.setZ(z);
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result.setY(getValidHighestY(world, x, z, blacklist));
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} while(result.getY() == -1);
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}else {
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do {
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double x = 0, z = 0;
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int side = (int) (Math.random() * 4d);
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double borderOffset = Math.random() * (double) thickness;
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if (side == 0) {
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x = xmin + borderOffset;
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// Also balancing probability considering thickness
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z = zmin + Math.random() * (zmax - zmin + 1 - 2*thickness) + thickness;
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}
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else if (side == 1) {
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x = xmax - borderOffset;
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z = zmin + Math.random() * (zmax - zmin + 1 - 2*thickness) + thickness;
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}
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else if (side == 2) {
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x = xmin + Math.random() * (xmax - xmin + 1);
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z = zmin + borderOffset;
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}
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else {
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x = xmin + Math.random() * (xmax - xmin + 1);
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z = zmax - borderOffset;
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}
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result.setX(x);
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result.setZ(z);
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result.setY(getValidHighestY(world, x, z, blacklist));
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} while (result.getY() == -1);
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}
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return result;
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}
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private double getValidHighestY(World world, double x, double z, List<Integer> blacklist) {
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world.getChunkAt(new Location(world, x, 0, z)).load();
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double y = 0;
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int blockid = 0;
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if(world.getEnvironment().equals(Environment.NETHER)) {
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int blockYid = world.getBlockTypeIdAt((int) x, (int) y, (int) z);
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int blockY2id = world.getBlockTypeIdAt((int) x, (int) (y+1), (int) z);
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while(y < 128 && !(blockYid == 0 && blockY2id == 0)) {
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y++;
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blockYid = blockY2id;
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blockY2id = world.getBlockTypeIdAt((int) x, (int) (y+1), (int) z);
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}
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if(y == 127) return -1;
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}else {
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y = 257;
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while(y >= 0 && blockid == 0) {
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y--;
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blockid = world.getBlockTypeIdAt((int) x, (int) y, (int) z);
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}
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if(y == 0) return -1;
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}
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if (blacklist.contains(blockid)) return -1;
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if (blacklist.contains(81) && world.getBlockTypeIdAt((int) x, (int) (y+1), (int) z) == 81) return -1; // Check for cacti
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return y;
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}
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// Methods for a safe landing :)
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public void sendGround(Player player, Location location) {
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if (!location.getChunk().isLoaded()) {
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location.getChunk().load();
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}
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}
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/**
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* Finds all the valid spawn points from the full set of configured spawn points in the world. What is valid?
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* Spawn points can configurably require another player to be nearby, or allow spawn there regardless of nearby
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* players. This function checks that, and checks it against the online players. If a player is sufficiently near
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* as determined by the "checkradius", or if not set, the "radius" of the spawn point, then use that point.
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* Of course if a nearby player is not required, the spawn point is added.
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*
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* The final result of these checks is returned as the set of eligible spawn points; from which one will ultimately
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* be chosen and used.
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*
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* @author ProgrammerDan <programmerdan@gmail.com>
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* @param world The world to restrict the check to. Only players from that world are considered.
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* @return The set of locations near valid spawn points; or an empty list.
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*/
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@SuppressWarnings("unchecked")
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public List<Location> findSpawnPoints(World world) {
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String worldName = world.getName();
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if (!yamlHandler.worlds.contains(worldName + ".spawnpoints")) {
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return new ArrayList<Location>(0);
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}
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LinkedList<Location> spawnLocs = new LinkedList<Location>();
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List<Integer> blacklist = defaultBlacklist;
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if( yamlHandler.worlds.contains( worldName + ".spawnblacklist") )
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blacklist = yamlHandler.worlds.getIntegerList(worldName + ".spawnblacklist");
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// reserve list of online players : TODO make sure this is just online players
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List<Player> playersOnline = world.getPlayers();
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// For each potential spawn location ...
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ConfigurationSection spawnpoints = yamlHandler.worlds.getConfigurationSection(worldName + ".spawnpoints");
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if (spawnpoints == null) {
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return new ArrayList<Location>(0);
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}
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for (String spawnpointlabel : spawnpoints.getKeys(false)) {
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ConfigurationSection spawnpoint = spawnpoints.getConfigurationSection(spawnpointlabel);
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Location location = new Location(world, spawnpoint.getDouble("x"),
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spawnpoint.getDouble("y"), spawnpoint.getDouble("z"));
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boolean skip = true;
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// check if a player must be nearby and look for a player if so
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if (spawnpoint.getBoolean("nearby")) {
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for (Player player : playersOnline) {
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if (location.distance(player.getLocation()) < spawnpoint.getDouble("checkradius", spawnpoint.getDouble("radius", 0d))) {
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skip = false;
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break;
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}
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}
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} else { // doesn't require nearby player
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skip = false;
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}
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if (!skip) {
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// Now pick a location to spawn the player.
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Location derive = chooseSpawn(spawnpoint.getDouble("radius"), spawnpoint.getDouble("exclusion"), location, blacklist);
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spawnLocs.add(derive);
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}
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}
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return spawnLocs;
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}
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}
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