Jonny D
3bae2d02bd
Included Bukkitex which is used to connect to the database.
2012-05-26 14:57:38 +01:00
Jonny D
9855fbc827
Fixed: Piston pushing top half of door didn't recognize reinforcement of
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the door.
2012-05-26 14:20:28 +01:00
Jonny D
c34ce0f2b8
Patched door and piston bug. Resolved Issue #32
2012-05-26 03:42:57 +01:00
Justin
63e754e58e
Merge pull request #27 from Fnordsoft/master
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I'm calling this v0.5
2012-05-13 05:10:23 -07:00
Fnordsoft
bcb0f61539
Merge pull request #1 from Nebual/patch-1
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Added fire removal checks to BlockBurnEvent
2012-04-10 12:21:08 -07:00
Nebual
4174c485de
Github ate my tabs
2012-04-10 11:15:33 -07:00
Nebual
6c69170383
Added fire removal checks to BlockBurnEvent, which slows the effectiveness of a single use of flint and steel versus a citadel building.
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In trials, I had a wooden NPC building in which 3 walls were vanilla and one wall was stone citadel'd (10 strength by default config). I set 3 fires on each wall, and after the fires had naturally gone out (~2 minutes), the 3 walls were nearly entirely gone, while the citadel'd wall (with 'extended fire protection') had lost 2-3 durability.
In an identical trial using the existing blockBurn without any particular fire protection, the citadel'd wall continued to burn for 15+ minutes (its still burning) and 80% of blocks were destroyed (notably the top blocks first)
If we added 8 more checks (the stone blocks in http://www.nebtown.info/ss/neb/2012_04_10_10-39-24.png ) we would have aggressive fire resistance, likely a single flintandsteel use against a building would only cause 2-4 blocks to lose 1 durability.
As for benchmarking, 'extended fire protection' approximately doubled the execution time of blockBurn for citadel'd blocks, however as it causes fires to go out faster it may help server performance hehe.
2012-04-10 11:10:52 -07:00
Chris Rico
98adf0fb22
Fix critical upgrade/repair bug.
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Initial changes to allow multiple player groups.
2012-04-09 22:57:27 -05:00
Chris Rico
7f1c36b52c
Fix critical upgrade/repair bug.
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Initial changes to allow multiple player groups.
2012-04-01 19:22:11 -05:00
Chris Rico
32b62c6da8
Fix critical upgrade/repair bug.
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Initial changes to allow multiple player groups.
2012-04-01 19:21:37 -05:00
Chris Rico
c960b0b9a2
Removed redundant chest protection.
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Added protection from piston events.
2012-03-25 22:31:03 -05:00
Chris Rico
092f429c5e
Changed ALL the things.
2012-03-25 09:58:44 -05:00
Justin
47944e53a4
Merge pull request #26 from JonnyD/master
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enhanced solution to dynamite bug. trying to get it working with DAO.
2012-03-21 03:58:01 -07:00
Jonny D
2f35b7f8ce
enhanced solution to dynamite bug
2012-03-21 08:13:23 +00:00
Jonny D
e8afe02815
enhanced solution to dynamite bug
2012-03-21 07:26:50 +00:00
Justin
c746722abd
Merge pull request #25 from JonnyD/master
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Solution to dynamite buy (issue #1 )
2012-03-20 18:59:18 -07:00
Jonny D
6684771a39
added solution for dynamite bug (issue #1 ) to BlockListener Class, added
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methods to CitadelDao Class, uploaded config.yml file, uploaded
Coordinate class
2012-03-21 01:52:29 +00:00
Exultant
77f63e7a30
Merge pull request #18 from Fnordsoft/master
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Refactored SQL stuff into separate DAO class, plus some cleanup.
2012-03-19 00:45:13 -07:00
Chris Rico
398bb8bfdd
Defined proper generic types and cleaned up some unnecessary casts.
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Moved all database logic into (barely less crappy) DAO class.
Reformatted to standard.
2012-03-18 23:29:55 -05:00
Chris Rico
5434908458
Defined proper generic types and cleaned up some unnecessary casts.
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Moved all database logic into (barely less crappy) DAO class.
2012-03-18 20:53:36 -05:00
Justin
328a2d2fe3
Merge pull request #16 from quonic/master
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Removed .idea and iml file
2012-03-18 18:31:27 -07:00
Quonic
d9e7c697d3
Removing once again.
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Merge branch 'master' of https://github.com/quonic/Citadel
Conflicts:
.idea/ant.xml
2012-03-18 20:13:44 -05:00
Quonic
6fd38d297d
Removing crap
2012-03-18 20:11:48 -05:00
Quonic
375872a9e4
Update .idea/ant.xml
2012-03-18 20:09:51 -05:00
Quonic
517e97f361
Removing ant crap.
2012-03-18 19:58:48 -05:00
Chris Rico
ea3efe9e74
Cleaned up some generic-related warnings.
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Moved all database functions to a separate class.
2012-03-18 19:49:07 -05:00
Justin
2b1d7272db
Merge pull request #15 from quonic/master
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Created updateReinforcement function
2012-03-18 17:14:45 -07:00
unknown
d916d722c9
Moved out the Database update to func updateReinforcement
2012-03-18 19:10:02 -05:00
Justin
d70b0178ca
Merge pull request #14 from quonic/master
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Forgot to include DelayedReinforcements.class
2012-03-18 17:07:25 -07:00
unknown
20a989362a
Fix spelling errors
2012-03-18 18:12:28 -05:00
Justin
67a8f93e29
Merge pull request #13 from quonic/master
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Fixed spelling errors
2012-03-18 15:52:11 -07:00
unknown
86a55d5b17
Fix spelling errors
2012-03-18 17:43:24 -05:00
Justin
cfc2a00101
Merge pull request #10 from Fnordsoft/master
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Fix plugin.yml, issue #7
2012-03-18 13:42:16 -07:00
Chris Rico
cf401b3d70
Fixed plugin.yml main declaration
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Fixed issue#7
2012-03-18 15:37:16 -05:00
Exultant
567d4d7239
Initial commit.
2012-03-17 22:29:40 +11:00