str1k3r 54758672ed feat: Postbuild Scripts & Disable Debug Features on Release Builds (#3)
This adds postbuild scripts for PS3, Windows64 & Orbis (Rough Estimation)

This also Excludes the Durango Networking files from being added into other builds along with setting Minecraft.client as the startup project and disabling debug features on release builds.

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Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com>
Reviewed-on: https://git.neolegacy.dev/Project-Elysium/main/pulls/3
Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>
Co-committed-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>
2026-07-04 05:58:01 +01:00
2026-07-03 19:46:20 +01:00

Elysium

This project is a modified version of the December 17th 2014 Codebase, aimed at backporting the newer title updates back to the codebase, with cross-play across all platfoms (including PC).

Status

Platform Development Status Known Issues
PS3 Active Softlock occurs when creating a world, related to save files.
Xbox 360 On hold XUI files from TU19 are missing; needs XUI replaced with Iggy, or the original files recreated/obtained.
PS4 On hold Compile errors.
Xbox One On hold Needs to be re-coded to run on Developer Mode UWP instead.
PS Vita On hold Unknown; should work, since the December codebase includes PS Vita files.
Description
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Readme 1.2 GiB
Languages
Arc 64.3%
PLSQL 17.6%
C++ 15.7%
Self 1.4%
C 1%