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https://git.neolegacy.dev/Elysium/Project-Elysium.git
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54758672ed94ba3e3c129dfb06d8c15c8d44b4b2
This adds postbuild scripts for PS3, Windows64 & Orbis (Rough Estimation) This also Excludes the Durango Networking files from being added into other builds along with setting Minecraft.client as the startup project and disabling debug features on release builds. --------- Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com> Reviewed-on: https://git.neolegacy.dev/Project-Elysium/main/pulls/3 Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev> Co-committed-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>
Elysium
This project is a modified version of the December 17th 2014 Codebase, aimed at backporting the newer title updates back to the codebase, with cross-play across all platfoms (including PC).
Status
| Platform | Development Status | Known Issues |
|---|---|---|
| PS3 | Active | Softlock occurs when creating a world, related to save files. |
| Xbox 360 | On hold | XUI files from TU19 are missing; needs XUI replaced with Iggy, or the original files recreated/obtained. |
| PS4 | On hold | Compile errors. |
| Xbox One | On hold | Needs to be re-coded to run on Developer Mode UWP instead. |
| PS Vita | On hold | Unknown; should work, since the December codebase includes PS Vita files. |
Description
Languages
Arc
64.3%
PLSQL
17.6%
C++
15.7%
Self
1.4%
C
1%