change foldernames & filenames (LCRE) in release update script

This commit is contained in:
itsRevela
2026-03-25 23:56:48 -05:00
parent 6d28177e4c
commit 13372692d5

View File

@@ -19,10 +19,10 @@ $RepoOwner = "itsRevela"
$RepoName = "MinecraftConsoles"
$ReleaseTag = "Nightly"
$ReleaseDir = Join-Path $PSScriptRoot "build\Minecraft.Client\Release"
$ZipName = "LCEWindows64.zip"
$ZipName = "LCREWindows64.zip"
$ServerReleaseTag = "Nightly-Dedicated-Server"
$ServerReleaseDir = Join-Path $PSScriptRoot "build\Minecraft.Server\Release"
$ServerZipName = "LCEServerWindows64.zip"
$ServerZipName = "LCREServerWindows64.zip"
$ArchiveRoot = "C:\Users\revela\Documents\Minecraft\itsRevelaReleases"
$ApiBase = "https://api.github.com/repos/$RepoOwner/$RepoName"
@@ -64,7 +64,7 @@ if (Test-Path $ZipPath) {
Add-Type -AssemblyName System.IO.Compression
Add-Type -AssemblyName System.IO.Compression.FileSystem
$topLevelFolder = "LCEWindows64"
$topLevelFolder = "LCREWindows64"
$fs = [System.IO.File]::Open($ZipPath, [System.IO.FileMode]::Create)
try {
@@ -121,7 +121,7 @@ if (Test-Path $ServerZipPath) {
Remove-Item $ServerZipPath -Force
}
$serverTopLevelFolder = "LCEServerWindows64"
$serverTopLevelFolder = "LCREServerWindows64"
$sfs = [System.IO.File]::Open($ServerZipPath, [System.IO.FileMode]::Create)
try {