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https://git.neolegacy.dev/neoStudiosLCE/neoLegacy.git
synced 2026-07-15 18:42:34 +00:00
fix: sliders not working
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@@ -1101,6 +1101,9 @@ void UIController::tickInput()
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panelOffsetY = pMainPanel->getYPos();
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}
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bool leftPressed = g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_LEFT);
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bool leftDown = leftPressed || g_KBMInput.IsMouseButtonDown(KeyboardMouseInput::MOUSE_LEFT);
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// Mouse hover — hit test against C++ control bounds.
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// Simple controls use SetFocusToElement; list controls
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// use their own SetTouchFocus for Flash-side hit testing.
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@@ -1158,7 +1161,7 @@ void UIController::tickInput()
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if (rowHeight > 0)
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adjustedMouseY -= rowHeight;
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}
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UIControl_MultiList *pMulti = dynamic_cast<UIControl_MultiList*>(ctrl);
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UIControl_MultiList *pMulti = dynamic_cast<UIControl_MultiList*>(ctrl);
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if (pMulti)
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{
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S32 adjustedY = static_cast<S32>(sceneMouseY);
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@@ -1169,13 +1172,14 @@ void UIController::tickInput()
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if (rowHeight > 0)
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adjustedY -= (rowHeight * 2);
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}
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pMulti->SetTouchFocus(
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static_cast<S32>(sceneMouseX), adjustedY, false);
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S32 localX = static_cast<S32>(sceneMouseX) - cx;
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pMulti->SetTouchFocus(localX, adjustedY, leftDown);
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}
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else
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{
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static_cast<UIControl_ButtonList*>(ctrl)->SetTouchFocus(
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static_cast<S32>(sceneMouseX), adjustedMouseY, false);
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static_cast<S32>(sceneMouseX), adjustedMouseY, leftDown);
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}
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hitControlId = -1;
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hitArea = INT_MAX;
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@@ -1247,9 +1251,6 @@ void UIController::tickInput()
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}
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}
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bool leftPressed = g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_LEFT);
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bool leftDown = leftPressed || g_KBMInput.IsMouseButtonDown(KeyboardMouseInput::MOUSE_LEFT);
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if (m_mouseDraggingSliderScene != eUIScene_COUNT && m_mouseDraggingSliderScene != pScene->getSceneType())
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{
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m_mouseDraggingSliderScene = eUIScene_COUNT;
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