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https://git.neolegacy.dev/neoStudiosLCE/neoLegacy.git
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chore: remove MediaWindows64.arc asset copy for server targets
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@@ -35,9 +35,9 @@ function(configure_lce_server_target target)
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"${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/res" "Common/res"
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"${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/Media/MediaWindows64" "Common/Media/MediaWindows64"
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)
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set(_asset_files_pairs
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"${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/Media/MediaWindows64.arc" "Common/Media/"
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)
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# set(_asset_files_pairs
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# "${CMAKE_SOURCE_DIR}/Minecraft.Client/Common/Media/MediaWindows64.arc" "Common/Media/"
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# )
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set(_use_debug_4j_libs TRUE)
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if(CMAKE_CROSSCOMPILING AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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@@ -118,7 +118,7 @@ function(configure_lce_server_target target)
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# named after the parent (e.g. AssetFileCopy_${target}) which is why each
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# server flavour has its own set in the VS Solution Explorer.
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setup_asset_folder_copy(${target} "${_asset_folder_pairs}")
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setup_asset_file_copy(${target} "${_asset_files_pairs}")
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#setup_asset_file_copy(${target} "${_asset_files_pairs}")
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if(PLATFORM_NAME STREQUAL "Windows64")
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add_custom_target(AssetLocalizationCopy_${target} ALL
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