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fix: /kill now kills the player if in creative
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@@ -850,8 +850,10 @@ void ServerPlayer::die(DamageSource *source)
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bool ServerPlayer::hurt(DamageSource *dmgSource, float dmg)
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{
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if (isInvulnerable()) return false;
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if (gameMode == nullptr||gameMode->isCreative()) return false;
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if (isInvulnerable() && dmgSource != DamageSource::outOfWorld) return false;
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if (gameMode == nullptr || gameMode->isCreative()) {
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if (dmgSource != DamageSource::outOfWorld) return false;
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}
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// 4J: Not relevant to console servers
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// Allow falldamage on dedicated pvpservers -- so people cannot cheat their way out of 'fall traps'
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