mirror of
https://git.neolegacy.dev/neoStudiosLCE/neoLegacy.git
synced 2026-07-15 18:42:34 +00:00
feat: customizable panorama
additions - customizable scroll speed + blur intensity via panorama.xml file - grid feature that brings back the look of the classic minecraft panorama uhhh yeah thats pretty much it lmao
This commit is contained in:
@@ -13,8 +13,149 @@
|
||||
#include <direct.h>
|
||||
#include <cmath>
|
||||
|
||||
#include "../../../Xbox/XML/ATGXmlParser.h"
|
||||
|
||||
static const wchar_t *PANORAMA_TEXTURE_RELPATH = L"Graphics/ControlType/Panorama/";
|
||||
|
||||
// default settings
|
||||
static const float kDefaultPanoramaScrollSpeed = 0.0001f / 16.6667f;
|
||||
static const float kDefaultPanoramaBlurSigma = 0.5f;
|
||||
|
||||
struct PanoramaConfig
|
||||
{
|
||||
float scrollSpeed = kDefaultPanoramaScrollSpeed;
|
||||
float blurSigma = kDefaultPanoramaBlurSigma;
|
||||
|
||||
// grid mode (classic panorama)
|
||||
bool gridEnabled = false;
|
||||
float gridSizeX = 1.0f;
|
||||
float gridSizeY = 1.0f;
|
||||
|
||||
// nearest vs bilinear
|
||||
bool gridScalingNearest = false;
|
||||
};
|
||||
|
||||
// atg xml parser my beloved
|
||||
class PanoramaXmlCallback : public ATG::ISAXCallback
|
||||
{
|
||||
public:
|
||||
PanoramaConfig config;
|
||||
|
||||
HRESULT StartDocument() override { return S_OK; }
|
||||
HRESULT EndDocument() override { return S_OK; }
|
||||
|
||||
HRESULT ElementBegin(CONST WCHAR *strName, UINT NameLen, CONST ATG::XMLAttribute * /*pAttributes*/, UINT /*NumAttributes*/) override
|
||||
{
|
||||
wstring elementName(strName, NameLen);
|
||||
if(elementName == L"grid")
|
||||
{
|
||||
// grid switch
|
||||
config.gridEnabled = true;
|
||||
}
|
||||
m_elementStack.push_back(elementName);
|
||||
m_currentText.clear();
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT ElementContent(CONST WCHAR *strData, UINT DataLen, BOOL More) override
|
||||
{
|
||||
m_currentText.append(strData, DataLen);
|
||||
if(!More)
|
||||
{
|
||||
ApplyCurrentElement();
|
||||
m_currentText.clear();
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT ElementEnd(CONST WCHAR * /*strName*/, UINT /*NameLen*/) override
|
||||
{
|
||||
ApplyCurrentElement();
|
||||
m_currentText.clear();
|
||||
if(!m_elementStack.empty())
|
||||
{
|
||||
m_elementStack.pop_back();
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT CDATABegin() override { return S_OK; }
|
||||
HRESULT CDATAData(CONST WCHAR * /*strCDATA*/, UINT /*CDATALen*/, BOOL /*bMore*/) override { return S_OK; }
|
||||
HRESULT CDATAEnd() override { return S_OK; }
|
||||
|
||||
VOID Error(HRESULT /*hError*/, CONST CHAR * /*strMessage*/) override { }
|
||||
|
||||
private:
|
||||
void ApplyCurrentElement()
|
||||
{
|
||||
if(m_currentText.empty() || m_elementStack.empty()) return;
|
||||
|
||||
const wstring &name = m_elementStack.back();
|
||||
const bool insideGrid = (m_elementStack.size() >= 2 &&
|
||||
m_elementStack[m_elementStack.size() - 2] == L"grid");
|
||||
|
||||
if(name == L"panoramaSpeed")
|
||||
{
|
||||
config.scrollSpeed = static_cast<float>(wcstod(m_currentText.c_str(), nullptr));
|
||||
}
|
||||
else if(name == L"panoramaBlur")
|
||||
{
|
||||
config.blurSigma = static_cast<float>(wcstod(m_currentText.c_str(), nullptr));
|
||||
}
|
||||
else if(insideGrid && name == L"sizeX")
|
||||
{
|
||||
config.gridSizeX = static_cast<float>(wcstod(m_currentText.c_str(), nullptr));
|
||||
}
|
||||
else if(insideGrid && name == L"sizeY")
|
||||
{
|
||||
config.gridSizeY = static_cast<float>(wcstod(m_currentText.c_str(), nullptr));
|
||||
}
|
||||
else if(insideGrid && name == L"scaling")
|
||||
{
|
||||
config.gridScalingNearest = (_wcsicmp(m_currentText.c_str(), L"nearest") == 0);
|
||||
}
|
||||
}
|
||||
|
||||
vector<wstring> m_elementStack;
|
||||
wstring m_currentText;
|
||||
};
|
||||
|
||||
// load custom panorama data (if any) and return its settings
|
||||
static PanoramaConfig LoadPanoramaConfig(const wstring &root)
|
||||
{
|
||||
PanoramaConfig config;
|
||||
|
||||
wstring xmlPath = root + L"panorama.xml";
|
||||
if(GetFileAttributesW(xmlPath.c_str()) == INVALID_FILE_ATTRIBUTES)
|
||||
{
|
||||
return config;
|
||||
}
|
||||
|
||||
const char *nativePath = wstringtofilename(xmlPath);
|
||||
|
||||
PanoramaXmlCallback callback;
|
||||
ATG::XMLParser parser;
|
||||
parser.RegisterSAXCallbackInterface(&callback);
|
||||
|
||||
HRESULT hr = parser.ParseXMLFile(nativePath);
|
||||
if(FAILED(hr))
|
||||
{
|
||||
printf("Failed to parse panorama.xml at %ls (hr=0x%08X)\n", xmlPath.c_str(), hr);
|
||||
return PanoramaConfig();
|
||||
}
|
||||
|
||||
if(callback.config.gridSizeX <= 0.0f) callback.config.gridSizeX = 1.0f;
|
||||
if(callback.config.gridSizeY <= 0.0f) callback.config.gridSizeY = 1.0f;
|
||||
|
||||
printf("Loaded panorama.xml overrides from %ls (speed=%f, blur=%f, grid=%s %fx%f, scaling=%s)\n",
|
||||
xmlPath.c_str(), callback.config.scrollSpeed, callback.config.blurSigma,
|
||||
callback.config.gridEnabled ? "on" : "off",
|
||||
callback.config.gridSizeX, callback.config.gridSizeY,
|
||||
callback.config.gridScalingNearest ? "nearest" : "linear");
|
||||
|
||||
return callback.config;
|
||||
}
|
||||
|
||||
static wstring GetPanoramaTexturePath()
|
||||
{
|
||||
const wchar_t *envOverride = _wgetenv(L"PANORAMA_TEXTURE_PATH");
|
||||
@@ -89,7 +230,7 @@ static wstring GetPanoramaTexturePath()
|
||||
}
|
||||
|
||||
// opengl time :v
|
||||
static int LoadPanoramaQuadTexture(const wstring &fileName, int &outWidth, int &outHeight)
|
||||
static int LoadPanoramaQuadTexture(const wstring &fileName, float blurSigma, int &outWidth, int &outHeight)
|
||||
{
|
||||
wstring filePath = GetPanoramaTexturePath() + fileName;
|
||||
const char *nativePath = wstringtofilename(filePath);
|
||||
@@ -127,10 +268,20 @@ static int LoadPanoramaQuadTexture(const wstring &fileName, int &outWidth, int &
|
||||
}
|
||||
|
||||
// gaussian blur
|
||||
const float sigma = 0.5f;
|
||||
const float sigma = blurSigma;
|
||||
const int width = image.getWidth();
|
||||
const int height = image.getHeight();
|
||||
|
||||
if(sigma <= 0.0f)
|
||||
{
|
||||
outWidth = width;
|
||||
outHeight = height;
|
||||
|
||||
int idNoBlur = Minecraft::GetInstance()->textures->getTexture(&image, C4JRender::TEXTURE_FORMAT_RxGyBzAw, false);
|
||||
printf("Loaded panorama background quad '%ls' (no blur) -> texture id %d\n", filePath.c_str(), idNoBlur);
|
||||
return idNoBlur;
|
||||
}
|
||||
|
||||
const int radius = static_cast<int>(ceilf(3.0f * sigma));
|
||||
const int ksize = radius * 2 + 1;
|
||||
vector<float> kernel(ksize);
|
||||
@@ -217,10 +368,63 @@ static int LoadPanoramaQuadTexture(const wstring &fileName, int &outWidth, int &
|
||||
outHeight = image.getHeight();
|
||||
|
||||
int id = Minecraft::GetInstance()->textures->getTexture(&blurredImage, C4JRender::TEXTURE_FORMAT_RxGyBzAw, false);
|
||||
printf("Loaded panorama background quad '%ls' -> texture id %d\n", filePath.c_str(), id);
|
||||
printf("Loaded panorama background quad '%ls' (blur sigma=%f) -> texture id %d\n", filePath.c_str(), sigma, id);
|
||||
return id;
|
||||
}
|
||||
|
||||
// original behavior
|
||||
static void DrawScrollingPanoramaQuads(S32 width, S32 height, float panoramaAspect, float panoramaScroll, Tesselator *t)
|
||||
{
|
||||
float sourceWidth = static_cast<float>(height) * panoramaAspect;
|
||||
float scroll = panoramaScroll - floorf(panoramaScroll);
|
||||
float scrollPx = scroll * sourceWidth;
|
||||
float startX = -scrollPx;
|
||||
const float overscanY = (static_cast<float>(height) * 0.03f > 8.0f) ? (static_cast<float>(height) * 0.03f) : 8.0f;
|
||||
const float drawTop = -overscanY;
|
||||
const float drawBottom = static_cast<float>(height) + overscanY;
|
||||
|
||||
t->begin();
|
||||
for(float x = startX - sourceWidth; x < static_cast<float>(width) + sourceWidth; x += sourceWidth)
|
||||
{
|
||||
float left = x;
|
||||
float right = x + sourceWidth;
|
||||
t->vertexUV(left, drawBottom, 0.0f, 0.0f, 1.0f);
|
||||
t->vertexUV(right, drawBottom, 0.0f, 1.0f, 1.0f);
|
||||
t->vertexUV(right, drawTop, 0.0f, 1.0f, 0.0f);
|
||||
t->vertexUV(left, drawTop, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
t->end();
|
||||
}
|
||||
|
||||
// grid mode (classic panorama)
|
||||
static void DrawGridPanoramaQuads(S32 width, S32 height, float tileWidth, float tileHeight, float panoramaScroll, Tesselator *t)
|
||||
{
|
||||
if(tileWidth <= 0.0f) tileWidth = static_cast<float>(width);
|
||||
if(tileHeight <= 0.0f) tileHeight = static_cast<float>(height);
|
||||
|
||||
const float scroll = panoramaScroll - floorf(panoramaScroll);
|
||||
const float scrollPx = scroll * tileWidth;
|
||||
const float startX = -scrollPx;
|
||||
|
||||
t->begin();
|
||||
for(float y = -tileHeight; y < static_cast<float>(height) + tileHeight; y += tileHeight)
|
||||
{
|
||||
const float top = y;
|
||||
const float bottom = y + tileHeight;
|
||||
for(float x = startX - tileWidth; x < static_cast<float>(width) + tileWidth; x += tileWidth)
|
||||
{
|
||||
const float left = x;
|
||||
const float right = x + tileWidth;
|
||||
|
||||
t->vertexUV(left, bottom, 0.0f, 0.0f, 1.0f);
|
||||
t->vertexUV(right, bottom, 0.0f, 1.0f, 1.0f);
|
||||
t->vertexUV(right, top, 0.0f, 1.0f, 0.0f);
|
||||
t->vertexUV(left, top, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
}
|
||||
t->end();
|
||||
}
|
||||
|
||||
UIComponent_Panorama::UIComponent_Panorama(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
|
||||
{
|
||||
m_bShowingDay = true;
|
||||
@@ -259,11 +463,10 @@ void UIComponent_Panorama::tick()
|
||||
if(m_lastScrollTickMs != 0)
|
||||
{
|
||||
const DWORD kMaxElapsedMs = 250;
|
||||
const float kScrollPerMs = 0.0001f / 16.6667f;
|
||||
DWORD elapsedMs = nowMs - m_lastScrollTickMs;
|
||||
|
||||
if(elapsedMs > kMaxElapsedMs) elapsedMs = kMaxElapsedMs;
|
||||
m_panoramaScroll += kScrollPerMs * static_cast<float>(elapsedMs);
|
||||
m_panoramaScroll += m_panoramaScrollSpeed * static_cast<float>(elapsedMs);
|
||||
}
|
||||
m_lastScrollTickMs = nowMs;
|
||||
|
||||
@@ -290,19 +493,33 @@ void UIComponent_Panorama::EnsurePanoramaTexturesLoaded()
|
||||
|
||||
m_panoramaTextureRoot = currentRoot;
|
||||
m_bPanoramaTexturesLoaded = false;
|
||||
|
||||
// search for panorama.xml
|
||||
PanoramaConfig config = LoadPanoramaConfig(currentRoot);
|
||||
m_panoramaScrollSpeed = config.scrollSpeed;
|
||||
m_panoramaBlurSigma = config.blurSigma;
|
||||
m_panoramaGridEnabled = config.gridEnabled;
|
||||
m_panoramaGridSizeX = config.gridSizeX;
|
||||
m_panoramaGridSizeY = config.gridSizeY;
|
||||
m_panoramaGridScalingNearest = config.gridScalingNearest;
|
||||
|
||||
int dayWidth = 0;
|
||||
int dayHeight = 0;
|
||||
m_texPanoramaDay = LoadPanoramaQuadTexture(L"Panorama_S.png", dayWidth, dayHeight);
|
||||
m_texPanoramaDay = LoadPanoramaQuadTexture(L"Panorama_S.png", m_panoramaBlurSigma, dayWidth, dayHeight);
|
||||
int nightWidth = 0;
|
||||
int nightHeight = 0;
|
||||
m_texPanoramaNight = LoadPanoramaQuadTexture(L"Panorama_N.png", nightWidth, nightHeight);
|
||||
m_texPanoramaNight = LoadPanoramaQuadTexture(L"Panorama_N.png", m_panoramaBlurSigma, nightWidth, nightHeight);
|
||||
if(dayWidth > 0 && dayHeight > 0)
|
||||
{
|
||||
m_panoramaAspect = static_cast<float>(dayWidth) / static_cast<float>(dayHeight);
|
||||
m_panoramaNativeWidth = dayWidth;
|
||||
m_panoramaNativeHeight = dayHeight;
|
||||
}
|
||||
else if(nightWidth > 0 && nightHeight > 0)
|
||||
{
|
||||
m_panoramaAspect = static_cast<float>(nightWidth) / static_cast<float>(nightHeight);
|
||||
m_panoramaNativeWidth = nightWidth;
|
||||
m_panoramaNativeHeight = nightHeight;
|
||||
}
|
||||
m_bPanoramaTexturesLoaded = (m_texPanoramaDay >= 0 || m_texPanoramaNight >= 0);
|
||||
}
|
||||
@@ -328,31 +545,27 @@ void UIComponent_Panorama::DrawPanoramaBackgroundQuad(S32 width, S32 height)
|
||||
|
||||
Minecraft::GetInstance()->textures->bind(texId);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
float sourceWidth = static_cast<float>(height) * m_panoramaAspect;
|
||||
float scroll = m_panoramaScroll - floorf(m_panoramaScroll);
|
||||
float scrollPx = scroll * sourceWidth;
|
||||
float startX = -scrollPx;
|
||||
float startY = 0.0f;
|
||||
const float overscanY = (static_cast<float>(height) * 0.03f > 8.0f) ? (static_cast<float>(height) * 0.03f) : 8.0f;
|
||||
const float drawTop = -overscanY;
|
||||
const float drawBottom = static_cast<float>(height) + overscanY;
|
||||
// nearest should only be used in grid mode, i dont necessarily see a purpose for it otherwise
|
||||
const int panoramaFilter = (m_panoramaGridEnabled && m_panoramaGridScalingNearest) ? GL_NEAREST : GL_LINEAR;
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, panoramaFilter);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, panoramaFilter);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
Tesselator *t = Tesselator::getInstance();
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
t->begin();
|
||||
for(float x = startX - sourceWidth; x < static_cast<float>(width) + sourceWidth; x += sourceWidth)
|
||||
|
||||
if(m_panoramaGridEnabled)
|
||||
{
|
||||
float left = x;
|
||||
float right = x + sourceWidth;
|
||||
t->vertexUV(left, drawBottom, 0.0f, 0.0f, 1.0f);
|
||||
t->vertexUV(right, drawBottom, 0.0f, 1.0f, 1.0f);
|
||||
t->vertexUV(right, drawTop, 0.0f, 1.0f, 0.0f);
|
||||
t->vertexUV(left, drawTop, 0.0f, 0.0f, 0.0f);
|
||||
const float tileWidth = static_cast<float>(m_panoramaNativeWidth) * m_panoramaGridSizeX;
|
||||
const float tileHeight = static_cast<float>(m_panoramaNativeHeight) * m_panoramaGridSizeY;
|
||||
DrawGridPanoramaQuads(width, height, tileWidth, tileHeight, m_panoramaScroll, t);
|
||||
}
|
||||
t->end();
|
||||
else
|
||||
{
|
||||
DrawScrollingPanoramaQuads(width, height, m_panoramaAspect, m_panoramaScroll, t);
|
||||
}
|
||||
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
|
||||
@@ -8,14 +8,29 @@ private:
|
||||
bool m_bShowingDay;
|
||||
void EnsurePanoramaTexturesLoaded();
|
||||
void DrawPanoramaBackgroundQuad(S32 width, S32 height);
|
||||
|
||||
int m_texPanoramaDay = -1;
|
||||
int m_texPanoramaNight = -1;
|
||||
|
||||
bool m_bPanoramaTexturesLoaded = false;
|
||||
|
||||
wstring m_panoramaTextureRoot;
|
||||
float m_panoramaAspect = 1.0f;
|
||||
DWORD m_lastScrollTickMs = 0;
|
||||
float m_panoramaScroll = 0.0f;
|
||||
|
||||
float m_panoramaScrollSpeed = 0.0001f / 16.6667f;
|
||||
float m_panoramaBlurSigma = 0.5f;
|
||||
|
||||
bool m_panoramaGridEnabled = false;
|
||||
float m_panoramaGridSizeX = 1.0f;
|
||||
float m_panoramaGridSizeY = 1.0f;
|
||||
|
||||
int m_panoramaNativeWidth = 0;
|
||||
int m_panoramaNativeHeight = 0;
|
||||
|
||||
bool m_panoramaGridScalingNearest = false;
|
||||
|
||||
public:
|
||||
UIComponent_Panorama(int iPad, void *initData, UILayer *parentLayer);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user