mirror of
https://git.neolegacy.dev/neoStudiosLCE/neoLegacy.git
synced 2026-07-15 18:42:34 +00:00
Revert "Fixed skin offset leak and removed skin item offset"
This reverts commit 25918293e8.
This commit is contained in:
@@ -78,8 +78,6 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, b
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this->texWidth = texWidth;
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this->texHeight = texHeight;
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m_is64x64 = texHeight == 64;
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jacket = nullptr;
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sleeve0 = nullptr;
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sleeve1 = nullptr;
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@@ -123,7 +121,7 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, b
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body->addHumanoidBox(-4, 0, -2, 8, 12, 4, g); // Body
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body->setPos(0, 0 + yOffset, 0);
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if (m_is64x64)
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if ((texWidth == 64 && texHeight == 64) && !force32)
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{
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arm0 = new ModelPart(this, 24 + 16, 16);
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arm1 = new ModelPart(this, 16 + 16, 48);
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@@ -145,7 +143,7 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, b
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sleeve0->setPos(-5, 2 + yOffset, 0);
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sleeve1->setPos(5, 2 + yOffset, 0);
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}
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else if (!m_is64x64)
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else if ((texWidth == 64 && texHeight == 32) || force32)
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{
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arm0 = new ModelPart(this, 24 + 16, 16);
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arm1 = new ModelPart(this, 24 + 16, 16);
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@@ -168,22 +166,7 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, b
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if (mirror == true)
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arm1->bMirror = true;
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if (!slim)
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{
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arm0->addHumanoidBox(-3, -2, -2, 4, 12, 4, g); // Arm0
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arm1->addHumanoidBox(-1, -2, -2, 4, 12, 4, g); // Arm1
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}
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else if (slim)
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{
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arm0->addHumanoidBox(-2, -2, -2, 3, 12, 4, g); // Arm0 Slim
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arm1->addHumanoidBox(-1, -2, -2, 3, 12, 4, g); // Arm1 Slim
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}
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arm0->setPos(-5, 2 + yOffset, 0);
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arm1->setPos(5, 2 + yOffset, 0);
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leg0 = new ModelPart(this, 0, 16);
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if (m_is64x64)
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if ((texWidth == 64 && texHeight == 64) && !force32)
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{
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leg0 = new ModelPart(this, 0, 16);
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leg1 = new ModelPart(this, 16, 48);
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@@ -196,7 +179,7 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, b
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pants1->addHumanoidBox(-2, 0, -2, 4, 12, 4, g + 0.5);
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pants1->setPos(1.9, 12 + yOffset, 0);
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}
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else if (!m_is64x64)
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else if ((texWidth == 64 && texHeight == 32) || force32)
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{
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leg0 = new ModelPart(this, 0, 16);
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leg1 = new ModelPart(this, 0, 16);
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@@ -225,25 +208,16 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, b
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leg1->compile(1.0f/16.0f);
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hair->compile(1.0f/16.0f);
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if (m_is64x64)
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{
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if (jacket != 0)
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jacket->compile(1.0f/16.0f);
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if (sleeve0 != 0)
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sleeve0->compile(1.0f/16.0f);
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if (sleeve1 != 0)
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sleeve1->compile(1.0f/16.0f);
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if (pants0 != 0)
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pants0->compile(1.0f/16.0f);
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if (pants1 != 0)
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pants1->compile(1.0f/16.0f);
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waist->compile(1.0f/16.0f);
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belt->compile(1.0f/16.0f);
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bodyArmor->compile(1.0f/16.0f);
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armArmor0->compile(1.0f/16.0f);
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armArmor1->compile(1.0f/16.0f);
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legging0->compile(1.0f/16.0f);
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legging1->compile(1.0f/16.0f);
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sock0->compile(1.0f/16.0f);
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sock1->compile(1.0f/16.0f);
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boot0->compile(1.0f/16.0f);
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boot1->compile(1.0f/16.0f);
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}
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holdingLeftHand=0;
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holdingRightHand=0;
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@@ -297,400 +271,6 @@ void HumanoidModel::render(shared_ptr<Entity> entity, float time, float r, float
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if(entity != nullptr)
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{
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m_uiAnimOverrideBitmask=entity->getAnimOverrideBitmask();
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// Reset offsets so they don't leak onto other skins - Langtanium
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head->translateX = 0;
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head->translateY = 0;
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head->translateZ = 0;
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hair->translateX = 0;
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hair->translateY = 0;
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hair->translateZ = 0;
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body->translateX = 0;
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body->translateY = 0;
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body->translateZ = 0;
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arm0->translateX = 0;
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arm0->translateY = 0;
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arm0->translateZ = 0;
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arm1->translateX = 0;
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arm1->translateY = 0;
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arm1->translateZ = 0;
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leg0->translateX = 0;
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leg0->translateY = 0;
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leg0->translateZ = 0;
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leg1->translateX = 0;
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leg1->translateY = 0;
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leg1->translateZ = 0;
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if (m_is64x64)
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{
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jacket->translateX = 0;
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jacket->translateY = 0;
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jacket->translateZ = 0;
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sleeve0->translateX = 0;
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sleeve0->translateY = 0;
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sleeve0->translateZ = 0;
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sleeve1->translateX = 0;
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sleeve1->translateY = 0;
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sleeve1->translateZ = 0;
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pants0->translateX = 0;
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pants0->translateY = 0;
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pants0->translateZ = 0;
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pants1->translateX = 0;
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pants1->translateY = 0;
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pants1->translateZ = 0;
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bodyArmor->translateX = 0;
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bodyArmor->translateY = 0;
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bodyArmor->translateZ = 0;
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waist->translateX = 0;
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waist->translateY = 0;
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waist->translateZ = 0;
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belt->translateX = 0;
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belt->translateY = 0;
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belt->translateZ = 0;
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armArmor0->translateX = 0;
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armArmor0->translateY = 0;
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armArmor0->translateZ = 0;
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armArmor1->translateX = 0;
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armArmor1->translateY = 0;
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armArmor1->translateZ = 0;
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legging0->translateX = 0;
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legging0->translateY = 0;
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legging0->translateZ = 0;
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legging1->translateX = 0;
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legging1->translateY = 0;
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legging1->translateZ = 0;
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sock0->translateX = 0;
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sock0->translateY = 0;
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sock0->translateZ = 0;
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sock1->translateX = 0;
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sock1->translateY = 0;
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sock1->translateZ = 0;
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boot0->translateX = 0;
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boot0->translateY = 0;
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boot0->translateZ = 0;
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boot1->translateX = 0;
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boot1->translateY = 0;
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boot1->translateZ = 0;
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}
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
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vector<SKIN_OFFSET *>* pSkinOffsets = nullptr;
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if (player != nullptr)
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pSkinOffsets = player->GetSkinOffsets();
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if (pSkinOffsets != nullptr)
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{
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for( SKIN_OFFSET *pSkinOffset : *pSkinOffsets )
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{
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switch (pSkinOffset->ePart)
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{
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case eBodyOffset_Head:
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if (pSkinOffset->fD == 1 && head->translateX == 0)
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{
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head->translateX = pSkinOffset->fO / 16.0f;
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hair->translateX = pSkinOffset->fO / 16.0f;
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headOffsets[0] = pSkinOffset->fO / 16.0f;
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}
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else if (pSkinOffset->fD == 2 && head->translateY == 0)
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{
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head->translateY = pSkinOffset->fO / 16.0f;
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hair->translateY = pSkinOffset->fO / 16.0f;
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headOffsets[1] = pSkinOffset->fO / 16.0f;
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}
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else if (pSkinOffset->fD == 3 && head->translateZ == 0)
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{
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head->translateZ = pSkinOffset->fO / 16.0f;
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hair->translateZ = pSkinOffset->fO / 16.0f;
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headOffsets[2] = pSkinOffset->fO / 16.0f;
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}
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break;
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case eBodyOffset_Body:
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if (pSkinOffset->fD == 1 && body->translateX == 0)
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{
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body->translateX = pSkinOffset->fO / 16.0f;
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if (m_is64x64)
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{
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jacket->translateX = pSkinOffset->fO / 16.0f;
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bodyArmor->translateX = pSkinOffset->fO / 16.0f;
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waist->translateX = pSkinOffset->fO / 16.0f;
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belt->translateX = pSkinOffset->fO / 16.0f;
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}
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bodyOffsets[0] = pSkinOffset->fO / 16.0f;
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}
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else if (pSkinOffset->fD == 2 && body->translateY == 0)
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{
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body->translateY = pSkinOffset->fO / 16.0f;
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if (m_is64x64)
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{
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jacket->translateY = pSkinOffset->fO / 16.0f;
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bodyArmor->translateY = pSkinOffset->fO / 16.0f;
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waist->translateY = pSkinOffset->fO / 16.0f;
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belt->translateY = pSkinOffset->fO / 16.0f;
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}
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bodyOffsets[1] = pSkinOffset->fO / 16.0f;
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}
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else if (pSkinOffset->fD == 3 && body->translateZ == 0)
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{
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body->translateZ = pSkinOffset->fO / 16.0f;
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if (m_is64x64)
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{
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jacket->translateZ = pSkinOffset->fO / 16.0f;
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bodyArmor->translateZ = pSkinOffset->fO / 16.0f;
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waist->translateZ = pSkinOffset->fO / 16.0f;
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belt->translateZ = pSkinOffset->fO / 16.0f;
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}
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bodyOffsets[2] = pSkinOffset->fO / 16.0f;
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}
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break;
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case eBodyOffset_Arm0:
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if (pSkinOffset->fD == 1 && arm0->translateX == 0)
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{
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arm0->translateX = pSkinOffset->fO / 16.0f;
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if (m_is64x64)
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{
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sleeve0->translateX = pSkinOffset->fO / 16.0f;
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armArmor0->translateX = pSkinOffset->fO / 16.0f;
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}
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arm0Offsets[0] = pSkinOffset->fO / 16.0f;
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}
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else if (pSkinOffset->fD == 2 && arm0->translateY == 0)
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{
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arm0->translateY = pSkinOffset->fO / 16.0f;
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if (m_is64x64)
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{
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sleeve0->translateY = pSkinOffset->fO / 16.0f;
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armArmor0->translateY = pSkinOffset->fO / 16.0f;
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}
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arm0Offsets[1] = pSkinOffset->fO / 16.0f;
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}
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else if (pSkinOffset->fD == 3 && arm0->translateZ == 0)
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{
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arm0->translateZ = pSkinOffset->fO / 16.0f;
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if (m_is64x64)
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{
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sleeve0->translateZ = pSkinOffset->fO / 16.0f;
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armArmor0->translateZ = pSkinOffset->fO / 16.0f;
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}
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arm0Offsets[2] = pSkinOffset->fO / 16.0f;
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}
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break;
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case eBodyOffset_Arm1:
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if (pSkinOffset->fD == 1 && arm1->translateX == 0)
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{
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arm1->translateX = pSkinOffset->fO / 16.0f;
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if (m_is64x64)
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{
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sleeve1->translateX = pSkinOffset->fO / 16.0f;
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armArmor1->translateX = pSkinOffset->fO / 16.0f;
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}
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arm1Offsets[0] = pSkinOffset->fO / 16.0f;
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}
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else if (pSkinOffset->fD == 2 && arm1->translateY == 0)
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{
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arm1->translateY = pSkinOffset->fO / 16.0f;
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if (m_is64x64)
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{
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sleeve1->translateY = pSkinOffset->fO / 16.0f;
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armArmor1->translateY = pSkinOffset->fO / 16.0f;
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}
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arm1Offsets[1] = pSkinOffset->fO / 16.0f;
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}
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else if (pSkinOffset->fD == 3 && arm1->translateZ == 0)
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{
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arm1->translateZ = pSkinOffset->fO / 16.0f;
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if (m_is64x64)
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{
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sleeve1->translateZ = pSkinOffset->fO / 16.0f;
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armArmor1->translateZ = pSkinOffset->fO / 16.0f;
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}
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arm1Offsets[2] = pSkinOffset->fO / 16.0f;
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}
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break;
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case eBodyOffset_Leg0:
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if (pSkinOffset->fD == 1 && leg0->translateX == 0)
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{
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leg0->translateX = pSkinOffset->fO / 16.0f;
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if (m_is64x64)
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{
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pants0->translateX = pSkinOffset->fO / 16.0f;
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legging0->translateX = pSkinOffset->fO / 16.0f;
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sock0->translateX = pSkinOffset->fO / 16.0f;
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boot0->translateX = pSkinOffset->fO / 16.0f;
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}
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leg0Offsets[0] = pSkinOffset->fO / 16.0f;
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}
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else if (pSkinOffset->fD == 2 && leg0->translateY == 0)
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{
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leg0->translateY = pSkinOffset->fO / 16.0f;
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if (m_is64x64)
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{
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pants0->translateY = pSkinOffset->fO / 16.0f;
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legging0->translateY = pSkinOffset->fO / 16.0f;
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sock0->translateY = pSkinOffset->fO / 16.0f;
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boot0->translateY = pSkinOffset->fO / 16.0f;
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}
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leg0Offsets[1] = pSkinOffset->fO / 16.0f;
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}
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else if (pSkinOffset->fD == 3 && leg0->translateZ == 0)
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{
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leg0->translateZ = pSkinOffset->fO / 16.0f;
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if (m_is64x64)
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{
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pants0->translateZ = pSkinOffset->fO / 16.0f;
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legging0->translateZ = pSkinOffset->fO / 16.0f;
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sock0->translateZ = pSkinOffset->fO / 16.0f;
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boot0->translateZ = pSkinOffset->fO / 16.0f;
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}
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leg0Offsets[2] = pSkinOffset->fO / 16.0f;
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}
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break;
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case eBodyOffset_Leg1:
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if (pSkinOffset->fD == 1 && leg1->translateX == 0)
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{
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leg1->translateX = pSkinOffset->fO / 16.0f;
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if (m_is64x64)
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{
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pants1->translateX = pSkinOffset->fO / 16.0f;
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legging1->translateX = pSkinOffset->fO / 16.0f;
|
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sock1->translateX = pSkinOffset->fO / 16.0f;
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boot1->translateX = pSkinOffset->fO / 16.0f;
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}
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leg1Offsets[0] = pSkinOffset->fO / 16.0f;
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}
|
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else if (pSkinOffset->fD == 2 && leg1->translateY == 0)
|
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{
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leg1->translateY = pSkinOffset->fO / 16.0f;
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if (m_is64x64)
|
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{
|
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pants1->translateY = pSkinOffset->fO / 16.0f;
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legging1->translateY = pSkinOffset->fO / 16.0f;
|
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sock1->translateY = pSkinOffset->fO / 16.0f;
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boot1->translateY = pSkinOffset->fO / 16.0f;
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}
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leg1Offsets[1] = pSkinOffset->fO / 16.0f;
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}
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else if (pSkinOffset->fD == 3 && leg1->translateZ == 0)
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{
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leg1->translateZ = pSkinOffset->fO / 16.0f;
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if (m_is64x64)
|
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{
|
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pants1->translateZ = pSkinOffset->fO / 16.0f;
|
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legging1->translateZ = pSkinOffset->fO / 16.0f;
|
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sock1->translateZ = pSkinOffset->fO / 16.0f;
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boot1->translateZ = pSkinOffset->fO / 16.0f;
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}
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leg1Offsets[2] = pSkinOffset->fO / 16.0f;
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}
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break;
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case eBodyOffset_Helmet:
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if (m_isArmor)
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{
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if (pSkinOffset->fD == 1 && head->translateX == headOffsets[0])
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{
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head->translateX += pSkinOffset->fO / 16.0f;
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hair->translateX += pSkinOffset->fO / 16.0f;
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}
|
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else if (pSkinOffset->fD == 2 && head->translateY == headOffsets[1])
|
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{
|
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head->translateY += pSkinOffset->fO / 16.0f;
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hair->translateY += pSkinOffset->fO / 16.0f;
|
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}
|
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else if (pSkinOffset->fD == 3 && head->translateZ == headOffsets[2])
|
||||
{
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head->translateZ += pSkinOffset->fO / 16.0f;
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||||
hair->translateZ += pSkinOffset->fO / 16.0f;
|
||||
}
|
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}
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break;
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case eBodyOffset_BodyArmor:
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if (m_isArmor && !body->isArmorPart2)
|
||||
{
|
||||
if (pSkinOffset->fD == 1 && body->translateX == bodyOffsets[0])
|
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body->translateX += pSkinOffset->fO / 16.0f;
|
||||
else if (pSkinOffset->fD == 2 && body->translateY == bodyOffsets[1])
|
||||
body->translateY += pSkinOffset->fO / 16.0f;
|
||||
else if (pSkinOffset->fD == 3 && body->translateZ == bodyOffsets[2])
|
||||
body->translateZ += pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
break;
|
||||
case eBodyOffset_ArmArmor0:
|
||||
if (m_isArmor)
|
||||
{
|
||||
if (pSkinOffset->fD == 1 && arm0->translateX == arm0Offsets[0])
|
||||
arm0->translateX += pSkinOffset->fO / 16.0f;
|
||||
else if (pSkinOffset->fD == 2 && arm0->translateY == arm0Offsets[1])
|
||||
arm0->translateY += pSkinOffset->fO / 16.0f;
|
||||
else if (pSkinOffset->fD == 3 && arm0->translateZ == arm0Offsets[2])
|
||||
arm0->translateZ += pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
break;
|
||||
case eBodyOffset_ArmArmor1:
|
||||
if (m_isArmor)
|
||||
{
|
||||
if (pSkinOffset->fD == 1 && arm1->translateX == arm1Offsets[0])
|
||||
arm1->translateX += pSkinOffset->fO / 16.0f;
|
||||
else if (pSkinOffset->fD == 2 && arm1->translateY == arm1Offsets[1])
|
||||
arm1->translateY += pSkinOffset->fO / 16.0f;
|
||||
else if (pSkinOffset->fD == 3 && arm1->translateZ == arm1Offsets[2])
|
||||
arm1->translateZ += pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
break;
|
||||
case eBodyOffset_Waist:
|
||||
if (m_isArmor && body->isArmorPart2)
|
||||
{
|
||||
if (pSkinOffset->fD == 1 && body->translateX == bodyOffsets[0])
|
||||
body->translateX += pSkinOffset->fO / 16.0f;
|
||||
else if (pSkinOffset->fD == 2 && body->translateY == bodyOffsets[1])
|
||||
body->translateY += pSkinOffset->fO / 16.0f;
|
||||
else if (pSkinOffset->fD == 3 && body->translateZ == bodyOffsets[2])
|
||||
body->translateZ += pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
break;
|
||||
case eBodyOffset_Legging0:
|
||||
if (m_isArmor && leg0->isArmorPart2)
|
||||
{
|
||||
if (pSkinOffset->fD == 1 && leg0->translateX == leg0Offsets[0])
|
||||
leg0->translateX += pSkinOffset->fO / 16.0f;
|
||||
else if (pSkinOffset->fD == 2 && leg0->translateY == leg0Offsets[1])
|
||||
leg0->translateY += pSkinOffset->fO / 16.0f;
|
||||
else if (pSkinOffset->fD == 3 && leg0->translateZ == leg0Offsets[2])
|
||||
leg0->translateZ += pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
break;
|
||||
case eBodyOffset_Legging1:
|
||||
if (m_isArmor && leg1->isArmorPart2)
|
||||
{
|
||||
if (pSkinOffset->fD == 1 && leg1->translateX == leg1Offsets[0])
|
||||
leg1->translateX += pSkinOffset->fO / 16.0f;
|
||||
else if (pSkinOffset->fD == 2 && leg1->translateY == leg1Offsets[1])
|
||||
leg1->translateY += pSkinOffset->fO / 16.0f;
|
||||
else if (pSkinOffset->fD == 3 && leg1->translateZ == leg1Offsets[2])
|
||||
leg1->translateZ += pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
break;
|
||||
case eBodyOffset_Boot0:
|
||||
if (m_isArmor && !leg0->isArmorPart2)
|
||||
{
|
||||
if (pSkinOffset->fD == 1 && leg0->translateX == leg0Offsets[0])
|
||||
leg0->translateX += pSkinOffset->fO / 16.0f;
|
||||
else if (pSkinOffset->fD == 2 && leg0->translateY == leg0Offsets[1])
|
||||
leg0->translateY += pSkinOffset->fO / 16.0f;
|
||||
else if (pSkinOffset->fD == 3 && leg0->translateZ == leg0Offsets[2])
|
||||
leg0->translateZ += pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
break;
|
||||
case eBodyOffset_Boot1:
|
||||
if (m_isArmor && !leg1->isArmorPart2)
|
||||
{
|
||||
if (pSkinOffset->fD == 1 && leg1->translateX == leg1Offsets[0])
|
||||
leg1->translateX += pSkinOffset->fO / 16.0f;
|
||||
else if (pSkinOffset->fD == 2 && leg1->translateY == leg1Offsets[1])
|
||||
leg1->translateY += pSkinOffset->fO / 16.0f;
|
||||
else if (pSkinOffset->fD == 3 && leg1->translateZ == leg1Offsets[2])
|
||||
leg1->translateZ += pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setupAnim(time, r, bob, yRot, xRot, scale, entity, m_uiAnimOverrideBitmask);
|
||||
@@ -713,14 +293,16 @@ void HumanoidModel::render(shared_ptr<Entity> entity, float time, float r, float
|
||||
leg1->render(scale, usecompiled);
|
||||
hair->render(scale, usecompiled);
|
||||
|
||||
if (m_is64x64)
|
||||
{
|
||||
if (jacket)
|
||||
jacket->render(scale, usecompiled);
|
||||
if (sleeve0)
|
||||
sleeve0->render(scale, usecompiled);
|
||||
if (sleeve1)
|
||||
sleeve1->render(scale, usecompiled);
|
||||
if (pants0)
|
||||
pants0->render(scale, usecompiled);
|
||||
if (pants1)
|
||||
pants1->render(scale, usecompiled);
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
@@ -733,322 +315,17 @@ void HumanoidModel::render(shared_ptr<Entity> entity, float time, float r, float
|
||||
leg0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderLeg0))>0);
|
||||
leg1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderLeg1))>0);
|
||||
hair->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderHair))>0);
|
||||
if (m_is64x64)
|
||||
{
|
||||
|
||||
if (jacket)
|
||||
jacket->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderJacket))>0);
|
||||
if (sleeve0)
|
||||
sleeve0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderSleeve0))>0);
|
||||
if (sleeve1)
|
||||
sleeve1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderSleeve1))>0);
|
||||
if (pants0)
|
||||
pants0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderPants0))>0);
|
||||
if (pants1)
|
||||
pants1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderPants1))>0);
|
||||
waist->render(scale, usecompiled);
|
||||
belt->render(scale, usecompiled);
|
||||
bodyArmor->render(scale, usecompiled);
|
||||
armArmor0->render(scale, usecompiled);
|
||||
armArmor1->render(scale, usecompiled);
|
||||
legging0->render(scale, usecompiled);
|
||||
legging1->render(scale, usecompiled);
|
||||
sock0->render(scale, usecompiled);
|
||||
sock1->render(scale, usecompiled);
|
||||
boot0->render(scale, usecompiled);
|
||||
boot1->render(scale, usecompiled);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This code is similar to what's above, but allows skin offsets to work in the skin select menu - Langtanium
|
||||
void HumanoidModel::renderUI(float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled, vector<SKIN_OFFSET *> *skinOffsets)
|
||||
{
|
||||
// Reset offsets so they don't leak onto other skins - Langtanium
|
||||
head->translateX = 0;
|
||||
head->translateY = 0;
|
||||
head->translateZ = 0;
|
||||
hair->translateX = 0;
|
||||
hair->translateY = 0;
|
||||
hair->translateZ = 0;
|
||||
body->translateX = 0;
|
||||
body->translateY = 0;
|
||||
body->translateZ = 0;
|
||||
arm0->translateX = 0;
|
||||
arm0->translateY = 0;
|
||||
arm0->translateZ = 0;
|
||||
arm1->translateX = 0;
|
||||
arm1->translateY = 0;
|
||||
arm1->translateZ = 0;
|
||||
leg0->translateX = 0;
|
||||
leg0->translateY = 0;
|
||||
leg0->translateZ = 0;
|
||||
leg1->translateX = 0;
|
||||
leg1->translateY = 0;
|
||||
leg1->translateZ = 0;
|
||||
if (m_is64x64)
|
||||
{
|
||||
jacket->translateX = 0;
|
||||
jacket->translateY = 0;
|
||||
jacket->translateZ = 0;
|
||||
sleeve0->translateX = 0;
|
||||
sleeve0->translateY = 0;
|
||||
sleeve0->translateZ = 0;
|
||||
sleeve1->translateX = 0;
|
||||
sleeve1->translateY = 0;
|
||||
sleeve1->translateZ = 0;
|
||||
pants0->translateX = 0;
|
||||
pants0->translateY = 0;
|
||||
pants0->translateZ = 0;
|
||||
pants1->translateX = 0;
|
||||
pants1->translateY = 0;
|
||||
pants1->translateZ = 0;
|
||||
bodyArmor->translateX = 0;
|
||||
bodyArmor->translateY = 0;
|
||||
bodyArmor->translateZ = 0;
|
||||
waist->translateX = 0;
|
||||
waist->translateY = 0;
|
||||
waist->translateZ = 0;
|
||||
belt->translateX = 0;
|
||||
belt->translateY = 0;
|
||||
belt->translateZ = 0;
|
||||
armArmor0->translateX = 0;
|
||||
armArmor0->translateY = 0;
|
||||
armArmor0->translateZ = 0;
|
||||
armArmor1->translateX = 0;
|
||||
armArmor1->translateY = 0;
|
||||
armArmor1->translateZ = 0;
|
||||
legging0->translateX = 0;
|
||||
legging0->translateY = 0;
|
||||
legging0->translateZ = 0;
|
||||
legging1->translateX = 0;
|
||||
legging1->translateY = 0;
|
||||
legging1->translateZ = 0;
|
||||
sock0->translateX = 0;
|
||||
sock0->translateY = 0;
|
||||
sock0->translateZ = 0;
|
||||
sock1->translateX = 0;
|
||||
sock1->translateY = 0;
|
||||
sock1->translateZ = 0;
|
||||
boot0->translateX = 0;
|
||||
boot0->translateY = 0;
|
||||
boot0->translateZ = 0;
|
||||
boot1->translateX = 0;
|
||||
boot1->translateY = 0;
|
||||
boot1->translateZ = 0;
|
||||
}
|
||||
|
||||
if (skinOffsets != nullptr)
|
||||
{
|
||||
for( SKIN_OFFSET *pSkinOffset : *skinOffsets )
|
||||
{
|
||||
switch (pSkinOffset->ePart)
|
||||
{
|
||||
case eBodyOffset_Head:
|
||||
if (pSkinOffset->fD == 1 && head->translateX == 0)
|
||||
{
|
||||
head->translateX = pSkinOffset->fO / 16.0f;
|
||||
hair->translateX = pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
else if (pSkinOffset->fD == 2 && head->translateY == 0)
|
||||
{
|
||||
head->translateY = pSkinOffset->fO / 16.0f;
|
||||
hair->translateY = pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
else if (pSkinOffset->fD == 3 && head->translateZ == 0)
|
||||
{
|
||||
head->translateZ = pSkinOffset->fO / 16.0f;
|
||||
hair->translateZ = pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
break;
|
||||
case eBodyOffset_Body:
|
||||
if (pSkinOffset->fD == 1 && body->translateX == 0)
|
||||
{
|
||||
body->translateX = pSkinOffset->fO / 16.0f;
|
||||
if (m_is64x64)
|
||||
{
|
||||
jacket->translateX = pSkinOffset->fO / 16.0f;
|
||||
bodyArmor->translateX = pSkinOffset->fO / 16.0f;
|
||||
waist->translateX = pSkinOffset->fO / 16.0f;
|
||||
belt->translateX = pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
}
|
||||
else if (pSkinOffset->fD == 2 && body->translateY == 0)
|
||||
{
|
||||
body->translateY = pSkinOffset->fO / 16.0f;
|
||||
if (m_is64x64)
|
||||
{
|
||||
jacket->translateY = pSkinOffset->fO / 16.0f;
|
||||
bodyArmor->translateY = pSkinOffset->fO / 16.0f;
|
||||
waist->translateY = pSkinOffset->fO / 16.0f;
|
||||
belt->translateY = pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
}
|
||||
else if (pSkinOffset->fD == 3 && body->translateZ == 0)
|
||||
{
|
||||
body->translateZ = pSkinOffset->fO / 16.0f;
|
||||
if (m_is64x64)
|
||||
{
|
||||
jacket->translateZ = pSkinOffset->fO / 16.0f;
|
||||
bodyArmor->translateZ = pSkinOffset->fO / 16.0f;
|
||||
waist->translateZ = pSkinOffset->fO / 16.0f;
|
||||
belt->translateZ = pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case eBodyOffset_Arm0:
|
||||
if (pSkinOffset->fD == 1 && arm0->translateX == 0)
|
||||
{
|
||||
arm0->translateX = pSkinOffset->fO / 16.0f;
|
||||
if (m_is64x64)
|
||||
{
|
||||
sleeve0->translateX = pSkinOffset->fO / 16.0f;
|
||||
armArmor0->translateX = pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
}
|
||||
else if (pSkinOffset->fD == 2 && arm0->translateY == 0)
|
||||
{
|
||||
arm0->translateY = pSkinOffset->fO / 16.0f;
|
||||
if (m_is64x64)
|
||||
{
|
||||
sleeve0->translateY = pSkinOffset->fO / 16.0f;
|
||||
armArmor0->translateY = pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
}
|
||||
else if (pSkinOffset->fD == 3 && arm0->translateZ == 0)
|
||||
{
|
||||
arm0->translateZ = pSkinOffset->fO / 16.0f;
|
||||
if (m_is64x64)
|
||||
{
|
||||
sleeve0->translateZ = pSkinOffset->fO / 16.0f;
|
||||
armArmor0->translateZ = pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case eBodyOffset_Arm1:
|
||||
if (pSkinOffset->fD == 1 && arm1->translateX == 0)
|
||||
{
|
||||
arm1->translateX = pSkinOffset->fO / 16.0f;
|
||||
if (m_is64x64)
|
||||
{
|
||||
sleeve1->translateX = pSkinOffset->fO / 16.0f;
|
||||
armArmor1->translateX = pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
}
|
||||
else if (pSkinOffset->fD == 2 && arm1->translateY == 0)
|
||||
{
|
||||
arm1->translateY = pSkinOffset->fO / 16.0f;
|
||||
if (m_is64x64)
|
||||
{
|
||||
sleeve1->translateY = pSkinOffset->fO / 16.0f;
|
||||
armArmor1->translateY = pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
}
|
||||
else if (pSkinOffset->fD == 3 && arm1->translateZ == 0)
|
||||
{
|
||||
arm1->translateZ = pSkinOffset->fO / 16.0f;
|
||||
if (m_is64x64)
|
||||
{
|
||||
sleeve1->translateZ = pSkinOffset->fO / 16.0f;
|
||||
armArmor1->translateZ = pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case eBodyOffset_Leg0:
|
||||
if (pSkinOffset->fD == 1 && leg0->translateX == 0)
|
||||
{
|
||||
leg0->translateX = pSkinOffset->fO / 16.0f;
|
||||
if (m_is64x64)
|
||||
{
|
||||
pants0->translateX = pSkinOffset->fO / 16.0f;
|
||||
legging0->translateX = pSkinOffset->fO / 16.0f;
|
||||
sock0->translateX = pSkinOffset->fO / 16.0f;
|
||||
boot0->translateX = pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
}
|
||||
else if (pSkinOffset->fD == 2 && leg0->translateY == 0)
|
||||
{
|
||||
leg0->translateY = pSkinOffset->fO / 16.0f;
|
||||
if (m_is64x64)
|
||||
{
|
||||
pants0->translateY = pSkinOffset->fO / 16.0f;
|
||||
legging0->translateY = pSkinOffset->fO / 16.0f;
|
||||
sock0->translateY = pSkinOffset->fO / 16.0f;
|
||||
boot0->translateY = pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
}
|
||||
else if (pSkinOffset->fD == 3 && leg0->translateZ == 0)
|
||||
{
|
||||
leg0->translateZ = pSkinOffset->fO / 16.0f;
|
||||
if (m_is64x64)
|
||||
{
|
||||
pants0->translateZ = pSkinOffset->fO / 16.0f;
|
||||
legging0->translateZ = pSkinOffset->fO / 16.0f;
|
||||
sock0->translateZ = pSkinOffset->fO / 16.0f;
|
||||
boot0->translateZ = pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case eBodyOffset_Leg1:
|
||||
if (pSkinOffset->fD == 1 && leg1->translateX == 0)
|
||||
{
|
||||
leg1->translateX = pSkinOffset->fO / 16.0f;
|
||||
if (m_is64x64)
|
||||
{
|
||||
pants1->translateX = pSkinOffset->fO / 16.0f;
|
||||
legging1->translateX = pSkinOffset->fO / 16.0f;
|
||||
sock1->translateX = pSkinOffset->fO / 16.0f;
|
||||
boot1->translateX = pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
}
|
||||
else if (pSkinOffset->fD == 2 && leg1->translateY == 0)
|
||||
{
|
||||
leg1->translateY = pSkinOffset->fO / 16.0f;
|
||||
if (m_is64x64)
|
||||
{
|
||||
pants1->translateY = pSkinOffset->fO / 16.0f;
|
||||
legging1->translateY = pSkinOffset->fO / 16.0f;
|
||||
sock1->translateY = pSkinOffset->fO / 16.0f;
|
||||
boot1->translateY = pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
}
|
||||
else if (pSkinOffset->fD == 3 && leg1->translateZ == 0)
|
||||
{
|
||||
leg1->translateZ = pSkinOffset->fO / 16.0f;
|
||||
if (m_is64x64)
|
||||
{
|
||||
pants1->translateZ = pSkinOffset->fO / 16.0f;
|
||||
legging1->translateZ = pSkinOffset->fO / 16.0f;
|
||||
sock1->translateZ = pSkinOffset->fO / 16.0f;
|
||||
boot1->translateZ = pSkinOffset->fO / 16.0f;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setupAnim(time, r, bob, yRot, xRot, scale, nullptr, m_uiAnimOverrideBitmask);
|
||||
|
||||
head->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderHead))>0&&(!(m_uiAnimOverrideBitmask&(1<<eAnim_RenderArmorHead))>0||!m_isArmor));
|
||||
body->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderTorso))>0&&(!(m_uiAnimOverrideBitmask&(1<<eAnim_RenderArmorTorso))>0||!m_isArmor));
|
||||
arm0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderArm0))>0&&(!(m_uiAnimOverrideBitmask&(1<<eAnim_RenderArmorArm0))>0||!m_isArmor));
|
||||
arm1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderArm1))>0&&(!(m_uiAnimOverrideBitmask&(1<<eAnim_RenderArmorArm1))>0||!m_isArmor));
|
||||
leg0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderLeg0))>0&&(!(m_uiAnimOverrideBitmask&(1<<eAnim_RenderArmorLeg0))>0||!m_isArmor));
|
||||
leg1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderLeg1))>0&&(!(m_uiAnimOverrideBitmask&(1<<eAnim_RenderArmorLeg1))>0||!m_isArmor));
|
||||
hair->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderHair))>0);
|
||||
if (m_is64x64)
|
||||
{
|
||||
jacket->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderJacket))>0);
|
||||
sleeve0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderSleeve0))>0);
|
||||
sleeve1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderSleeve1))>0);
|
||||
pants0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderPants0))>0);
|
||||
pants1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderPants1))>0);
|
||||
waist->render(scale, usecompiled);
|
||||
belt->render(scale, usecompiled);
|
||||
bodyArmor->render(scale, usecompiled);
|
||||
armArmor0->render(scale, usecompiled);
|
||||
armArmor1->render(scale, usecompiled);
|
||||
legging0->render(scale, usecompiled);
|
||||
legging1->render(scale, usecompiled);
|
||||
sock0->render(scale, usecompiled);
|
||||
sock1->render(scale, usecompiled);
|
||||
boot0->render(scale, usecompiled);
|
||||
boot1->render(scale, usecompiled);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -15,8 +15,6 @@ public:
|
||||
float eating_swing;
|
||||
bool elytraFlying;
|
||||
bool elytraCrouching;
|
||||
bool m_isArmor;
|
||||
bool m_is64x64;
|
||||
unsigned int m_uiAnimOverrideBitmask;
|
||||
float m_fYOffset;
|
||||
enum animbits
|
||||
|
||||
Reference in New Issue
Block a user