Files
neoLegacy/Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.cpp
2026-06-29 23:07:32 -04:00

283 lines
8.7 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_SettingsGraphicsMenu.h"
#include "../../Minecraft.h"
#include "../../Options.h"
#include "../../GameRenderer.h"
#ifdef _WINDOWS64
extern bool g_bVSync;
extern void SetExclusiveFullscreen(bool enabled);
#endif
namespace
{
constexpr int FOV_MIN = 70;
constexpr int FOV_MAX = 110;
constexpr int FOV_SLIDER_MAX = 100;
int ClampFov(int value)
{
if (value < FOV_MIN) return FOV_MIN;
if (value > FOV_MAX) return FOV_MAX;
return value;
}
[[maybe_unused]]
int FovToSliderValue(float fov)
{
const int clampedFov = ClampFov(static_cast<int>(fov + 0.5f));
return ((clampedFov - FOV_MIN) * FOV_SLIDER_MAX) / (FOV_MAX - FOV_MIN);
}
int sliderValueToFov(int sliderValue)
{
if (sliderValue < 0) sliderValue = 0;
if (sliderValue > FOV_SLIDER_MAX) sliderValue = FOV_SLIDER_MAX;
return FOV_MIN + ((sliderValue * (FOV_MAX - FOV_MIN)) / FOV_SLIDER_MAX);
}
}
int UIScene_SettingsGraphicsMenu::LevelToDistance(int level)
{
static const int table[6] = {2,4,8,16,32,64};
if(level < 0) level = 0;
if(level > 5) level = 5;
return table[level];
}
int UIScene_SettingsGraphicsMenu::DistanceToLevel(int dist)
{
static const int table[6] = {2,4,8,16,32,64};
for(int i = 0; i < 6; i++){
if(table[i] == dist)
return i;
}
return 3;
}
UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_bNotInGame = (Minecraft::GetInstance()->level == nullptr);
m_bNeedsMultiListPopulate = true;
m_bInitialPopulateDone = false;
m_bPendingSliderUpdate = false;
m_iPendingSliderId = 0;
m_iPendingSliderValue = 0;
doHorizontalResizeCheck();
if(app.GetLocalPlayerCount()>1)
{
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
#endif
}
}
UIScene_SettingsGraphicsMenu::~UIScene_SettingsGraphicsMenu()
{
}
wstring UIScene_SettingsGraphicsMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"MultilistMenuSplit";
}
else
{
return L"MultilistMenu";
}
}
void UIScene_SettingsGraphicsMenu::tick()
{
if (m_bNeedsMultiListPopulate)
{
m_bNeedsMultiListPopulate = false;
m_multiList.setupControl(this, m_rootPath, "MultiList");
m_multiList.init(eControl_MultiList);
WCHAR TempString[256];
m_multiList.AddNewCheckbox(app.GetString(IDS_CHECKBOX_RENDER_CLOUDS), eControl_Clouds, (app.GetGameSettings(m_iPad, eGameSetting_Clouds) != 0));
m_multiList.AddNewCheckbox(app.GetString(IDS_CHECKBOX_CUSTOM_SKIN_ANIM), eControl_CustomSkinAnim, (app.GetGameSettings(m_iPad, eGameSetting_CustomSkinAnim) != 0));
m_multiList.AddNewCheckbox(app.GetString(IDS_CHECKBOX_RENDER_BEDROCKFOG), eControl_BedrockFog, (app.GetGameSettings(m_iPad, eGameSetting_BedrockFog) != 0));
#ifdef _WINDOWS64
m_multiList.AddNewCheckbox(L"VSync", eControl_VSync, (app.GetGameSettings(m_iPad, eGameSetting_VSync) != 0));
m_multiList.AddNewCheckbox(L"Fullscreen", eControl_ExclusiveFullscreen, (app.GetGameSettings(m_iPad, eGameSetting_ExclusiveFullscreen) != 0));
#endif
int gammaVal = app.GetGameSettings(m_iPad, eGameSetting_Gamma);
swprintf(TempString, 256, L"%ls: %d%%", app.GetString(IDS_SLIDER_GAMMA), gammaVal);
m_multiList.AddNewSlider(TempString, eControl_Gamma, 0, 100, 1, gammaVal);
int renderDistLevel = DistanceToLevel(app.GetGameSettings(m_iPad, eGameSetting_RenderDistance));
swprintf(TempString, 256, L"Render Distance: %d", LevelToDistance(renderDistLevel));
m_multiList.AddNewSlider(TempString, eControl_RenderDistance, 0, 3, 1, renderDistLevel);
int fovSlider = app.GetGameSettings(m_iPad, eGameSetting_FOV);
int fovDeg = sliderValueToFov(fovSlider);
swprintf(TempString, 256, L"FOV: %d", fovDeg);
m_multiList.AddNewSlider(TempString, eControl_FOV, 0, FOV_SLIDER_MAX, 1, fovSlider);
IggyName funcDoVert = registerFastName(L"DoVerticalResizeCheck");
IggyName funcHideDesc = registerFastName(L"HideDescription");
IggyDataValue result;
IggyPlayerCallMethodRS(getMovie(), &result, m_rootPath, funcDoVert, 0, nullptr);
doHorizontalResizeCheck();
IggyPlayerCallMethodRS(getMovie(), &result, m_rootPath, funcHideDesc, 0, nullptr);
m_multiList.HighlightItem(eControl_Clouds);
}
if (m_bPendingSliderUpdate)
{
m_bPendingSliderUpdate = false;
m_multiList.SetSliderValue(m_iPendingSliderId, m_iPendingSliderValue);
WCHAR TempString[256];
switch (m_iPendingSliderId)
{
case eControl_RenderDistance:
{
int dist = LevelToDistance(m_iPendingSliderValue);
app.SetGameSettings(m_iPad, eGameSetting_RenderDistance, dist);
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->options->viewDistance = 3 - m_iPendingSliderValue;
swprintf(TempString, 256, L"Render Distance: %d", dist);
m_multiList.SetSliderLabel(eControl_RenderDistance, TempString);
break;
}
case eControl_Gamma:
app.SetGameSettings(m_iPad, eGameSetting_Gamma, m_iPendingSliderValue);
swprintf(TempString, 256, L"%ls: %d%%", app.GetString(IDS_SLIDER_GAMMA), m_iPendingSliderValue);
m_multiList.SetSliderLabel(eControl_Gamma, TempString);
break;
case eControl_FOV:
{
int fovDeg = sliderValueToFov(m_iPendingSliderValue);
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->gameRenderer->SetFovVal(static_cast<float>(fovDeg));
app.SetGameSettings(m_iPad, eGameSetting_FOV, m_iPendingSliderValue);
swprintf(TempString, 256, L"FOV: %d", fovDeg);
m_multiList.SetSliderLabel(eControl_FOV, TempString);
break;
}
}
}
UIScene::tick();
m_bInitialPopulateDone = true;
}
void UIScene_SettingsGraphicsMenu::updateTooltips()
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}
void UIScene_SettingsGraphicsMenu::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
}
else
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
}
void UIScene_SettingsGraphicsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
setGameSettings();
navigateBack();
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
int sliderIdInt = static_cast<int>(sliderId);
int value = static_cast<int>(currentValue);
ui.PlayUISFX(eSFX_Scroll);
switch (sliderIdInt)
{
case eControl_RenderDistance:
case eControl_Gamma:
case eControl_FOV:
m_bPendingSliderUpdate = true;
m_iPendingSliderId = sliderIdInt;
m_iPendingSliderValue = value;
break;
}
}
void UIScene_SettingsGraphicsMenu::handleCheckboxToggled(F64 controlId, bool selected)
{
if (m_bInitialPopulateDone)
ui.PlayUISFX(eSFX_Press);
}
void UIScene_SettingsGraphicsMenu::handlePress(F64 controlId, F64 childId)
{
ui.PlayUISFX(eSFX_Press);
}
void UIScene_SettingsGraphicsMenu::setGameSettings()
{
app.SetGameSettings(m_iPad, eGameSetting_Clouds, m_multiList.GetCheckboxValue(eControl_Clouds) ? 1 : 0);
app.SetGameSettings(m_iPad, eGameSetting_BedrockFog, m_multiList.GetCheckboxValue(eControl_BedrockFog) ? 1 : 0);
app.SetGameSettings(m_iPad, eGameSetting_CustomSkinAnim, m_multiList.GetCheckboxValue(eControl_CustomSkinAnim) ? 1 : 0);
app.SetGameSettings(m_iPad, eGameSetting_RenderDistance, LevelToDistance(m_multiList.GetSliderValue(eControl_RenderDistance)));
app.SetGameSettings(m_iPad, eGameSetting_Gamma, m_multiList.GetSliderValue(eControl_Gamma));
app.SetGameSettings(m_iPad, eGameSetting_FOV, m_multiList.GetSliderValue(eControl_FOV));
#ifdef _WINDOWS64
app.SetGameSettings(m_iPad, eGameSetting_VSync, m_multiList.GetCheckboxValue(eControl_VSync) ? 1 : 0);
app.SetGameSettings(m_iPad, eGameSetting_ExclusiveFullscreen, m_multiList.GetCheckboxValue(eControl_ExclusiveFullscreen) ? 1 : 0);
g_bVSync = m_multiList.GetCheckboxValue(eControl_VSync);
SetExclusiveFullscreen(m_multiList.GetCheckboxValue(eControl_ExclusiveFullscreen));
#endif
}
void UIScene_SettingsGraphicsMenu::handleGainFocus(bool navBack)
{
if (navBack)
{
m_bNeedsMultiListPopulate = true;
m_bInitialPopulateDone = false;
}
}