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Fallback to english if it doesnt find the string in current language (#161)
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@@ -22,6 +22,8 @@ public sealed class Localization
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private const string EmbeddedResourceSuffix = ".json";
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private Dictionary<string, string> _strings = new();
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private Dictionary<string, string> _fallbackStrings = new();
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private Localization()
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{
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@@ -32,7 +34,16 @@ public sealed class Localization
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public string CurrentCode { get; private set; } = "en";
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public string Get(string key) => _strings.TryGetValue(key, out var value) ? value : key;
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public string Get(string key)
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{
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if (_strings.TryGetValue(key, out var value))
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return value;
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if (_fallbackStrings.TryGetValue(key, out var fallbackValue))
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return fallbackValue;
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return key;
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}
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public string Format(string key, params object?[] args) => string.Format(Get(key), args);
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@@ -74,13 +85,46 @@ public sealed class Localization
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}
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/// <summary>Loads a language by code (e.g. "en"): a loose override file first, then the embedded copy.</summary>
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/// english is the fallback language
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public void Load(string code)
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{
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if (!TryLoadLooseFile(code) && !TryLoadEmbedded(code) &&
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!string.Equals(code, "en", StringComparison.OrdinalIgnoreCase))
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if (_fallbackStrings.Count == 0 && !string.Equals(code, "en", StringComparison.OrdinalIgnoreCase))
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{
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_ = TryLoadLooseFile("en") || TryLoadEmbedded("en");
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if (!TryLoadLooseFile("en", out var fallback) && !TryLoadEmbedded("en", out fallback))
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{
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fallback = new Dictionary<string, string>();
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}
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_fallbackStrings = fallback;
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}
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else if (string.Equals(code, "en", StringComparison.OrdinalIgnoreCase))
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{
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if (TryLoadLooseFile("en", out var enDict) || TryLoadEmbedded("en", out enDict))
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{
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_strings = enDict;
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_fallbackStrings = enDict;
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}
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else
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{
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_strings = new Dictionary<string, string>();
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_fallbackStrings = new Dictionary<string, string>();
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}
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CurrentCode = "en";
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return;
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}
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// Load the requested language
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if (TryLoadLooseFile(code, out var loaded) || TryLoadEmbedded(code, out loaded))
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{
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_strings = loaded;
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}
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else
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{
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if (_fallbackStrings.Count > 0)
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_strings = new Dictionary<string, string>(_fallbackStrings);
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else
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_strings = new Dictionary<string, string>();
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}
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CurrentCode = code;
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}
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private static IEnumerable<string> EmbeddedLanguageCodes()
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@@ -149,16 +193,64 @@ public sealed class Localization
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}
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}
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private bool TryLoad(string code, string json)
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private bool TryLoadLooseFile(string code, out Dictionary<string, string> result)
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{
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result = new Dictionary<string, string>();
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try
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{
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var path = Path.Combine(LanguagesDirectory, $"{code}.json");
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if (!File.Exists(path))
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return false;
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var json = File.ReadAllText(path);
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return TryLoad(json, out result);
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}
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catch (Exception)
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{
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return false;
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}
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}
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private bool TryLoadEmbedded(string code, out Dictionary<string, string> result)
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{
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result = new Dictionary<string, string>();
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try
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{
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using var stream = OpenEmbeddedLanguageStream(code);
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if (stream is null)
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return false;
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using var reader = new StreamReader(stream);
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var json = reader.ReadToEnd();
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return TryLoad(json, out result);
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}
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catch (Exception)
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{
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return false;
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}
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}
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private static bool TryLoad(string json, out Dictionary<string, string> result)
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{
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var loaded = JsonSerializer.Deserialize<Dictionary<string, string>>(json);
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if (loaded is null)
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{
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result = new Dictionary<string, string>();
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return false;
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}
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_strings = loaded;
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CurrentCode = code;
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result = loaded;
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return true;
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}
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}
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private bool TryLoad(string code, string json)
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{
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if (TryLoad(json, out var dict))
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{
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_strings = dict;
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CurrentCode = code;
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return true;
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}
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return false;
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}
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}
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