mirror of
https://github.com/par274/sharpemu.git
synced 2026-07-16 00:40:59 +00:00
[padExports]: add basic gamepad mappings (#16)
This commit is contained in:
@@ -4,6 +4,7 @@
|
||||
using SharpEmu.HLE;
|
||||
using System.Buffers.Binary;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SharpEmu.Libs.Pad;
|
||||
|
||||
@@ -58,6 +59,7 @@ public static class PadExports
|
||||
return SetReturn(ctx, OrbisPadErrorDeviceNotConnected);
|
||||
}
|
||||
|
||||
Console.Error.WriteLine("[LOADER][INFO] Keyboard controls: Arrow keys = D-pad, WASD = left stick, IJKL = right stick, Z/Enter = Cross, X/Esc = Circle, C = Square, V = Triangle, Q = L1, E = R1, R = L2, F = R2, Tab/Backspace = Options");
|
||||
return SetReturn(ctx, PrimaryPadHandle);
|
||||
}
|
||||
|
||||
@@ -162,10 +164,19 @@ public static class PadExports
|
||||
{
|
||||
Span<byte> data = stackalloc byte[PadDataSize];
|
||||
data.Clear();
|
||||
data[0x04] = 128;
|
||||
data[0x05] = 128;
|
||||
data[0x06] = 128;
|
||||
data[0x07] = 128;
|
||||
var acceptsKeyboardInput = IsEmulatorWindowFocused();
|
||||
var buttons = acceptsKeyboardInput ? ReadKeyboardButtons() : 0;
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(data[0x00..], buttons);
|
||||
var leftX = acceptsKeyboardInput ? ReadAnalogStick(IsKeyDown(0x41), IsKeyDown(0x44)) : (byte)128;
|
||||
var leftY = acceptsKeyboardInput ? ReadAnalogStick(IsKeyDown(0x57), IsKeyDown(0x53)) : (byte)128;
|
||||
var rightX = acceptsKeyboardInput ? ReadAnalogStick(IsKeyDown(0x4A), IsKeyDown(0x4C)) : (byte)128;
|
||||
var rightY = acceptsKeyboardInput ? ReadAnalogStick(IsKeyDown(0x49), IsKeyDown(0x4B)) : (byte)128;
|
||||
data[0x04] = leftX;
|
||||
data[0x05] = leftY;
|
||||
data[0x06] = rightX;
|
||||
data[0x07] = rightY;
|
||||
data[0x08] = acceptsKeyboardInput && IsKeyDown(0x52) ? (byte)255 : (byte)0;
|
||||
data[0x09] = acceptsKeyboardInput && IsKeyDown(0x46) ? (byte)255 : (byte)0;
|
||||
BinaryPrimitives.WriteSingleLittleEndian(data[0x18..], 1.0f);
|
||||
data[0x4C] = 1;
|
||||
var timestampTicks = Stopwatch.GetTimestamp();
|
||||
@@ -185,4 +196,58 @@ public static class PadExports
|
||||
ctx[CpuRegister.Rax] = unchecked((ulong)result);
|
||||
return result;
|
||||
}
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern short GetAsyncKeyState(int vKey);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern nint GetForegroundWindow();
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern uint GetWindowThreadProcessId(nint hWnd, out uint processId);
|
||||
|
||||
private static bool IsKeyDown(int vk) =>
|
||||
(GetAsyncKeyState(vk) & 0x8000) != 0;
|
||||
|
||||
private static bool IsEmulatorWindowFocused()
|
||||
{
|
||||
var foregroundWindow = GetForegroundWindow();
|
||||
if (foregroundWindow == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
GetWindowThreadProcessId(foregroundWindow, out var processId);
|
||||
return processId == (uint)Environment.ProcessId;
|
||||
}
|
||||
|
||||
private static uint ReadKeyboardButtons()
|
||||
{
|
||||
uint buttons = 0;
|
||||
// D-pad
|
||||
if (IsKeyDown(0x25)) buttons |= 0x0080; // Left
|
||||
if (IsKeyDown(0x27)) buttons |= 0x0020; // Right
|
||||
if (IsKeyDown(0x26)) buttons |= 0x0010; // Up
|
||||
if (IsKeyDown(0x28)) buttons |= 0x0040; // Down
|
||||
// Face buttons
|
||||
if (IsKeyDown(0x5A) || IsKeyDown(0x0D)) buttons |= 0x4000; // Z / Enter = Cross
|
||||
if (IsKeyDown(0x58) || IsKeyDown(0x1B)) buttons |= 0x2000; // X / Escape = Circle
|
||||
if (IsKeyDown(0x43)) buttons |= 0x8000; // C = Square
|
||||
if (IsKeyDown(0x56)) buttons |= 0x1000; // V = Triangle
|
||||
// Shoulder buttons
|
||||
if (IsKeyDown(0x51)) buttons |= 0x0400; // Q = L1
|
||||
if (IsKeyDown(0x45)) buttons |= 0x0800; // E = R1
|
||||
if (IsKeyDown(0x52)) buttons |= 0x0100; // R = L2 (digital)
|
||||
if (IsKeyDown(0x46)) buttons |= 0x0200; // F = R2 (digital)
|
||||
// Options (Start)
|
||||
if (IsKeyDown(0x09) || IsKeyDown(0x08)) buttons |= 0x0008; // Tab / Backspace = Options
|
||||
return buttons;
|
||||
}
|
||||
|
||||
private static byte ReadAnalogStick(bool negative, bool positive)
|
||||
{
|
||||
if (negative && !positive) return 0;
|
||||
if (positive && !negative) return 255;
|
||||
return 128;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user