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* Remapping GUI V2 - initial commit * Unmap button with escape key * Allow combination inputs * Use separate class for SDL event signals so that i can work with the SDL window event loop * Automatically pause game when GUI open to better manage event queue * Move sd;_gamepad_added event from remap object to GUI object to avoid conflicts with sdl window * Use signals on button/trigger to release to make GUI more responsive * pause game while KBM window is open for consistency * don't check gamepad when game is running to avoid conflicts * Block all other sdl events instead of pausing game, automatic parse inputs after saving * Don't block window restored or window exposed cases * Properly exit event loop thread on exit
54 KiB
54 KiB