mirror of
https://github.com/xgui4/LCE-Qt-Launcher.git
synced 2026-07-18 04:50:38 +00:00
39 lines
1.7 KiB
Markdown
39 lines
1.7 KiB
Markdown
# How to run
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## VSCode
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> [!NOTE]
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> In Windows you might need to replace `/` with `\`
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> [!WARNING]
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> This method is not recommed nore tested for NixOS, go to the NixOS Section, for the step for this particular OS.
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1. Create a Python Virtual Env via a tool like UV (if not already done)
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2. Set VSCode to that Python Virtual Env
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3. Run "Pyside : Sync Virtual Env and Launch"
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4. Run the app via Vscode debug mode or directly the [`src/lce_qt_launcher/main.py`](src/lce_qt_launcher/main.py) file.
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## NixOS
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1. load the nix shell with `nix-shell` command
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2. compiled the ui and ressource file with [`scripts/build.sh`](scripts/build.sh)
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3. load the app with [`python src/lce_qt_launcher/main.py`](src/lce_qt_launcher/main.py)
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## FreeBSD
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1. Create a virtual Python environment with system access using the command `uv venv --system-site-packages`
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2. Synchronize the virtual environment with `uv sync`
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3. Activate the virtual environment (replace {.sh} with .sh for bash, .fish for fish, or leave it blank for the POSIX shell) using `source .venv/bin/activate{.sh}`
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4. Run the program with the command `python src/lce_qt_launcher/main.py`
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## Using the command line
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1. Create the venv with uv (`uv sync`)
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2. Load the venv with `source .venv/bin/activate.sh` (replace .sh with your shell, on Windows it is `.venv\Scripts\activate.ps1` for powershell or `.venv\Scripts\activate.bat` for cmd)
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3. Run `scripts/build.sh` (for Linux) `scripts\build.cmd` for (Windows)
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4. Run the main python script `src/lce_qt_launche.py` (On Windows you might need to invoque `python3` directly and replace `/` with `\`)
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## AppImage (GNU/Linux only)
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1. `chmod +x <appimage_filename>`
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2. `./<appimage_filename>`
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