89 Commits

Author SHA1 Message Date
Fireblade
14abb60207 fix: 4jlibs debug builds + dlc issues 2026-07-17 00:02:23 -04:00
Fireblade
8ad0c385de feat: copy save (rockefeler) 2026-06-30 22:36:42 -04:00
Fireblade
f7ab07067a fix: untransposed renderer 2026-06-30 06:04:56 +01:00
Fireblade
9b25ddf575 feat: button swapping
thank you rockefeler
2026-06-29 23:49:29 -04:00
Alex
8fb036f6d6 Fix PNG text section not being written to file (#22) 2026-04-28 02:43:48 -04:00
Patoke
f567d33ccb fix(input): git, am i cooked?
mixed up left thumb and right thumbs on SetJoypadValues
2026-04-21 20:52:10 -04:00
Patoke
1f3759d75c chore: use standard Windows64 platform name for Windows_Libs 2026-04-21 02:52:42 -04:00
Patoke
f1425f0494 fix: remove __uint64 typedef and use the "unsigned __int64" primitive 2026-04-21 02:38:48 -04:00
gsds
e0ae7b1ec1 feat: better cmake support (#21)
* feat: CMakeSettings.json

* chore: remove visual studio stuff
chore: move .clang-format to main directory

* feat: new file structure, easier to implement as a submodule within existing projects

* chore: we actually include some code now...

* chore: remove prebuilt libraries (oops)

* feat: new shader building script using cmake

* chore: add debug postfix specifier

* fix: forgot that windows builds use 4J_Render_PC for the render library

* fix: didn't add the output directory (where shaders are saved to) to the include directories of 4J_Render
2026-04-21 02:07:59 -04:00
alk
576f038dd0 bare bones cmake & tiny warnings (#1)
* add cmakelist

* fix 2 warnings

* rename libs

* add the multithreaded thing

* combine libpng into render lib

---------

Co-authored-by: gsds <51339266+Patoke@users.noreply.github.com>
2026-04-18 00:41:02 -04:00
Patoke
44e6c12004 fix(storage): some save files would not load due to incorrectly assumed conventions
fix(storage): thumbnails would be assumed to exist for certain saves even if the file was missing
fix(storage): save files didn't properly delete due to incorrectly assumed conventions
2026-03-23 23:52:49 -03:00
Patoke
8716df6eee feat(render): DoScreenGrabOnNextPresent now properly saves the file into the GameHDD folder
feat(storage): save files now filter out the file extension and all save to .ms files to avoid confusion
chore(render): make names more accurate
2026-03-09 01:15:33 -03:00
Patoke
3ead2bb093 feat(docs): add an implementation guide for more in-depth details on how to use 4JLibs expansions
feat(storage): save titles are now encoded into the name of the save files
feat(storage): added functionality to delete save files
chore(storage): document functions which don't have to be implemented, as they're unused for the Windows platform
chore(storage): rename some variables to be more accurate with the binaries
fix(render): in vs2012, m_backBufferTexture cannot be initialized in a header
fix(storage): in CDLC::GetMountedPath, m_szMountPath and m_szDirectoryPath were mixed up
fix(storage): in CSaveGame::SetSaveTitle, there was a wide string to narrow string mismatch
2026-03-08 04:11:22 -03:00
gsds
53bc372890 Merge pull request #16 from kilokki/master
use correct string width in swprintf()
2026-03-04 20:16:27 -03:00
kilokki
69181ad2f0 use correct string width in swprintf() 2026-03-04 13:09:44 -08:00
Patoke
d04ab2d90e chore: implement GetSaveUniqueFilename and GetSaveUniqueNumber 2026-03-04 07:43:02 -03:00
Patoke
36d18b209e feat: game can now save and display thumbnails, code rebuilt from the xbox one edition of the game
fix: Renderer::CaptureThumbnail now can capture thumbnails correctly
fix: renderTargetViews and renderTargetShaderResourceViews are no longer null
fix: texture saving functions were using BGRA instead of RGBA format
2026-03-04 06:51:35 -03:00
Patoke
d7f4651c52 chore: add warning for non zero initialized descriptor breaking the depth stencil 2026-03-03 23:52:16 -03:00
Patoke
03f4a4bc8f chore: match some small stuff 2026-03-03 23:46:16 -03:00
Patoke
a4c968e03b Merge branch 'master' of https://github.com/Patoke/4JLibs 2026-03-03 22:31:27 -03:00
gsds
9fd09272dd Merge pull request #12 from 3UR/pr-1-dxfiscool
make 4J_Render_PC accurate
2026-03-03 22:29:48 -03:00
la
df6eca44b8 chore: disable profiler
was not meant to be committed
2026-03-04 08:54:03 +10:00
la
74dd43e6f6 chore: replace c style casts with static_cast to match the code conventions 2026-03-04 07:58:35 +10:00
la
32344c11b1 chore: actually do what the last commit said 2026-03-04 07:56:45 +10:00
la
94d52937a5 chore: cleaned up all of the decompiled shaders 2026-03-04 07:52:32 +10:00
dxfiscool
39339e821e chore: overhaul renderer decompilation to match as closely as possible to the original
Co-authored-by: la <76826837+3UR@users.noreply.github.com>
2026-03-04 07:37:53 +10:00
la
c8abc0127b chore: cleaned up all of the decompiled shaders 2026-03-04 03:50:31 +10:00
la
cc6aade337 Merge branch 'Patoke:master' into master 2026-03-03 16:18:29 +10:00
Patoke
6a910a31cf fix: revert matching code for the creation of the depthStencil and renderTargetViews 2026-03-03 03:18:07 -03:00
la
43f38eaa75 Merge branch 'Patoke:master' into master 2026-03-03 15:24:21 +10:00
Patoke
7aeed74c87 fix: image format given to pnglib was PNG_FORMAT_RGBA instead of PNG_FORMAT_BGRA 2026-03-03 02:13:19 -03:00
Patoke
bac13d7384 fix: forgot to initialize the totalAllocs critical section 2026-03-03 02:06:49 -03:00
la
dbdb2d107b Merge branch 'Patoke:master' into master 2026-03-03 15:00:00 +10:00
Patoke
7a4e31561d chore: rename critical section variable to a more accurate one
fix: call ``Renderer::CBuffTick`` at ``C4JRender::Tick`` in release mode
2026-03-03 01:59:30 -03:00
la
28ab7dd6cc Merge branch 'Patoke:master' into master 2026-03-03 14:52:06 +10:00
Patoke
8dd19edd1a fix: for some reason the renderTarget and depthStencil code weren't matching and didn't use the proper descriptors 2026-03-03 01:47:35 -03:00
Patoke
ebfeeac4f8 fix: mismatch in textureFormats definition, textures were created as DXGI_FORMAT_B8G8R8A8_UNORM but the game uses DXGI_FORMAT_R8G8B8A8_UNORM 2026-03-03 01:24:53 -03:00
la
fa880572bf chore: clean up the main vertex shader and fix bugs with it 2026-03-03 12:26:40 +10:00
la
28408ca8b4 chore: add license to shaders 2026-03-03 11:17:41 +10:00
la
94a4c70b5d Merge remote-tracking branch 'upstream/master' 2026-03-03 11:15:22 +10:00
3UR
ca6c22edf2 feat: decompile shader hlsl and a pre-build batch script to generate the headers with bytecode 2026-03-03 10:31:52 +10:00
3UR
9e7c956244 chore: remove generated shader files from git tracking 2026-03-03 10:27:23 +10:00
3UR
680e352324 chore: update .gitignore to include generated shader files 2026-03-03 10:18:16 +10:00
Patoke
1ba53d6413 chore: add license notice 2026-03-02 18:24:18 -03:00
gsds
dd54951cf1 Merge pull request #4 from 3UR/master
Make 4J_Render more accurate
2026-03-02 17:42:19 -03:00
3UR
73fffbbcec feat: add microprofiler to the renderer 2026-03-03 05:58:08 +10:00
3UR
5b3d67063f chore: change more code conventions and clean up a bit more stuff 2026-03-03 04:13:45 +10:00
3UR
9938bd8ee9 chore: initialize sig_bit with NULL to silence MSVC 2026-03-03 03:09:25 +10:00
3UR
3b406a063d chore: make all code conventions consistent, slightly clean up some things and fix bugs where some stuff would visually look messed up 2026-03-03 00:23:38 +10:00
la
26f8477e4b Merge branch 'master' into master 2026-03-02 21:47:34 +10:00