Fireblade
14abb60207
fix: 4jlibs debug builds + dlc issues
2026-07-17 00:02:23 -04:00
Fireblade
8ad0c385de
feat: copy save (rockefeler)
2026-06-30 22:36:42 -04:00
Fireblade
f7ab07067a
fix: untransposed renderer
2026-06-30 06:04:56 +01:00
Fireblade
9b25ddf575
feat: button swapping
...
thank you rockefeler
2026-06-29 23:49:29 -04:00
Alex
8fb036f6d6
Fix PNG text section not being written to file ( #22 )
2026-04-28 02:43:48 -04:00
Patoke
f567d33ccb
fix(input): git, am i cooked?
...
mixed up left thumb and right thumbs on SetJoypadValues
2026-04-21 20:52:10 -04:00
Patoke
1f3759d75c
chore: use standard Windows64 platform name for Windows_Libs
2026-04-21 02:52:42 -04:00
Patoke
f1425f0494
fix: remove __uint64 typedef and use the "unsigned __int64" primitive
2026-04-21 02:38:48 -04:00
gsds
e0ae7b1ec1
feat: better cmake support ( #21 )
...
* feat: CMakeSettings.json
* chore: remove visual studio stuff
chore: move .clang-format to main directory
* feat: new file structure, easier to implement as a submodule within existing projects
* chore: we actually include some code now...
* chore: remove prebuilt libraries (oops)
* feat: new shader building script using cmake
* chore: add debug postfix specifier
* fix: forgot that windows builds use 4J_Render_PC for the render library
* fix: didn't add the output directory (where shaders are saved to) to the include directories of 4J_Render
2026-04-21 02:07:59 -04:00
alk
576f038dd0
bare bones cmake & tiny warnings ( #1 )
...
* add cmakelist
* fix 2 warnings
* rename libs
* add the multithreaded thing
* combine libpng into render lib
---------
Co-authored-by: gsds <51339266+Patoke@users.noreply.github.com >
2026-04-18 00:41:02 -04:00
Patoke
44e6c12004
fix(storage): some save files would not load due to incorrectly assumed conventions
...
fix(storage): thumbnails would be assumed to exist for certain saves even if the file was missing
fix(storage): save files didn't properly delete due to incorrectly assumed conventions
2026-03-23 23:52:49 -03:00
Patoke
8716df6eee
feat(render): DoScreenGrabOnNextPresent now properly saves the file into the GameHDD folder
...
feat(storage): save files now filter out the file extension and all save to .ms files to avoid confusion
chore(render): make names more accurate
2026-03-09 01:15:33 -03:00
Patoke
3ead2bb093
feat(docs): add an implementation guide for more in-depth details on how to use 4JLibs expansions
...
feat(storage): save titles are now encoded into the name of the save files
feat(storage): added functionality to delete save files
chore(storage): document functions which don't have to be implemented, as they're unused for the Windows platform
chore(storage): rename some variables to be more accurate with the binaries
fix(render): in vs2012, m_backBufferTexture cannot be initialized in a header
fix(storage): in CDLC::GetMountedPath, m_szMountPath and m_szDirectoryPath were mixed up
fix(storage): in CSaveGame::SetSaveTitle, there was a wide string to narrow string mismatch
2026-03-08 04:11:22 -03:00
gsds
53bc372890
Merge pull request #16 from kilokki/master
...
use correct string width in swprintf()
2026-03-04 20:16:27 -03:00
kilokki
69181ad2f0
use correct string width in swprintf()
2026-03-04 13:09:44 -08:00
Patoke
d04ab2d90e
chore: implement GetSaveUniqueFilename and GetSaveUniqueNumber
2026-03-04 07:43:02 -03:00
Patoke
36d18b209e
feat: game can now save and display thumbnails, code rebuilt from the xbox one edition of the game
...
fix: Renderer::CaptureThumbnail now can capture thumbnails correctly
fix: renderTargetViews and renderTargetShaderResourceViews are no longer null
fix: texture saving functions were using BGRA instead of RGBA format
2026-03-04 06:51:35 -03:00
Patoke
d7f4651c52
chore: add warning for non zero initialized descriptor breaking the depth stencil
2026-03-03 23:52:16 -03:00
Patoke
03f4a4bc8f
chore: match some small stuff
2026-03-03 23:46:16 -03:00
Patoke
a4c968e03b
Merge branch 'master' of https://github.com/Patoke/4JLibs
2026-03-03 22:31:27 -03:00
gsds
9fd09272dd
Merge pull request #12 from 3UR/pr-1-dxfiscool
...
make 4J_Render_PC accurate
2026-03-03 22:29:48 -03:00
la
df6eca44b8
chore: disable profiler
...
was not meant to be committed
2026-03-04 08:54:03 +10:00
la
74dd43e6f6
chore: replace c style casts with static_cast to match the code conventions
2026-03-04 07:58:35 +10:00
la
32344c11b1
chore: actually do what the last commit said
2026-03-04 07:56:45 +10:00
la
94d52937a5
chore: cleaned up all of the decompiled shaders
2026-03-04 07:52:32 +10:00
dxfiscool
39339e821e
chore: overhaul renderer decompilation to match as closely as possible to the original
...
Co-authored-by: la <76826837+3UR@users.noreply.github.com >
2026-03-04 07:37:53 +10:00
la
c8abc0127b
chore: cleaned up all of the decompiled shaders
2026-03-04 03:50:31 +10:00
la
cc6aade337
Merge branch 'Patoke:master' into master
2026-03-03 16:18:29 +10:00
Patoke
6a910a31cf
fix: revert matching code for the creation of the depthStencil and renderTargetViews
2026-03-03 03:18:07 -03:00
la
43f38eaa75
Merge branch 'Patoke:master' into master
2026-03-03 15:24:21 +10:00
Patoke
7aeed74c87
fix: image format given to pnglib was PNG_FORMAT_RGBA instead of PNG_FORMAT_BGRA
2026-03-03 02:13:19 -03:00
Patoke
bac13d7384
fix: forgot to initialize the totalAllocs critical section
2026-03-03 02:06:49 -03:00
la
dbdb2d107b
Merge branch 'Patoke:master' into master
2026-03-03 15:00:00 +10:00
Patoke
7a4e31561d
chore: rename critical section variable to a more accurate one
...
fix: call ``Renderer::CBuffTick`` at ``C4JRender::Tick`` in release mode
2026-03-03 01:59:30 -03:00
la
28ab7dd6cc
Merge branch 'Patoke:master' into master
2026-03-03 14:52:06 +10:00
Patoke
8dd19edd1a
fix: for some reason the renderTarget and depthStencil code weren't matching and didn't use the proper descriptors
2026-03-03 01:47:35 -03:00
Patoke
ebfeeac4f8
fix: mismatch in textureFormats definition, textures were created as DXGI_FORMAT_B8G8R8A8_UNORM but the game uses DXGI_FORMAT_R8G8B8A8_UNORM
2026-03-03 01:24:53 -03:00
la
fa880572bf
chore: clean up the main vertex shader and fix bugs with it
2026-03-03 12:26:40 +10:00
la
28408ca8b4
chore: add license to shaders
2026-03-03 11:17:41 +10:00
la
94a4c70b5d
Merge remote-tracking branch 'upstream/master'
2026-03-03 11:15:22 +10:00
3UR
ca6c22edf2
feat: decompile shader hlsl and a pre-build batch script to generate the headers with bytecode
2026-03-03 10:31:52 +10:00
3UR
9e7c956244
chore: remove generated shader files from git tracking
2026-03-03 10:27:23 +10:00
3UR
680e352324
chore: update .gitignore to include generated shader files
2026-03-03 10:18:16 +10:00
Patoke
1ba53d6413
chore: add license notice
2026-03-02 18:24:18 -03:00
gsds
dd54951cf1
Merge pull request #4 from 3UR/master
...
Make 4J_Render more accurate
2026-03-02 17:42:19 -03:00
3UR
73fffbbcec
feat: add microprofiler to the renderer
2026-03-03 05:58:08 +10:00
3UR
5b3d67063f
chore: change more code conventions and clean up a bit more stuff
2026-03-03 04:13:45 +10:00
3UR
9938bd8ee9
chore: initialize sig_bit with NULL to silence MSVC
2026-03-03 03:09:25 +10:00
3UR
3b406a063d
chore: make all code conventions consistent, slightly clean up some things and fix bugs where some stuff would visually look messed up
2026-03-03 00:23:38 +10:00
la
26f8477e4b
Merge branch 'master' into master
2026-03-02 21:47:34 +10:00