Langtanium
a24582da84
Added item offsets for DLC skins
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Added item offsets for DLC skins and changed some more code in HumanoidModel.cpp
2026-06-22 15:14:53 -07:00
Langtanium
4b0761b64e
Reworked skin offset code in HumanoidModel.cpp
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Changed skin offsets to use ModelPart values of translateX, translateY, and translateZ. Implemented armor offsets again (rotation origin is not correct). Fixed DLC skin box scale not being applied.
2026-06-22 15:14:53 -07:00
Langtanium
8cd19cba65
Removed armor offsets
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Removed armor offsets as they would call the compile() function so many times overflowing memory triggering a safeguard which terminates the process.
2026-06-22 15:14:52 -07:00
Langtanium
7ba554c7ec
Added skin offsets code
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Added code to apply skin offsets if present on skin. Armor offsets defined in skin will also be applied.
2026-06-22 15:14:52 -07:00
Langtanium
9c6781013f
More skin changes
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Added armor skin layer to HumanoidModel.cpp and HumanoidModel.h and adjusted skin box code to handle new armor layer. Added SkinOffsets.h with SKIN_OFFSET type. Added code to DLCManager.cpp, DLCManager.h, DLCSkinFile.cpp, and DLCSkinFile.h to read skin offsets from DLC skin packs (Does not affect skin yet). Changed Steve skins back to their original 64x32 size for parity with official LCE. Removed some redundant code.
2026-06-22 15:14:52 -07:00
Langtanium
88598ad727
Small correction
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Removed some spaces and added resModel default value to not break a previous fix for skins on servers.
2026-06-22 15:14:52 -07:00
Langtanium
8b324fd924
Small correction to modified skin code
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Adjusted modified code to work with default wide 64x64 skins.
2026-06-22 15:14:52 -07:00
Langtanium
bccca54ea0
Made changes to skin related code
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Renamed all Alex skins and Developer Steve skin to match the official file names, reordered default skin to match the order in the official release of LCE, modified model type logic to be more optimized, added more anim flags to HumanoidModel.h, added code to show armor if the corresponding part is hidden but the "show armor" part anim flag is present, added code to handle extra skin box values of "hide with armor", "mirror skin box", and "scale", corrected player model second/overlay layer scale from 0.5 to 0.25, and fixed skin boxes not rendering on 64x64 DLC skins.
2026-06-22 15:14:52 -07:00
Langtanium
a4cc0659b5
Revert "Fixed skin offset leak and removed skin item offset"
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This reverts commit 25918293e8 .
2026-06-22 15:10:25 -07:00
Langtanium
25918293e8
Fixed skin offset leak and removed skin item offset
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Fixed DLC skin offset leak causing offsets from one skin to leak onto another skin. Removed skin item offset as the location it was previously added to did not have the desired result.
2026-06-22 15:07:20 -07:00
TheHuckle
ba39a65742
Stop DLCs from being added when doing PRs
2026-06-22 13:47:18 +01:00
TheHuckle
6611b1dd23
Add skin packs back for DLCs
2026-06-22 13:46:16 +01:00
Fireblade
36eb988447
Merge pull request 'fix: nether crash' ( #11 ) from Fireblade/neoLegacy:main into main
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Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/11
2026-06-21 21:19:40 +01:00
Fireblade
24730e576d
fix: nether crash
2026-06-21 16:18:46 -04:00
TheHuckle
fbf2e60b18
Remove unneeded DLC stuff
2026-06-19 23:04:30 +01:00
Tranqlmao
7aa9d619c1
Update to Game Renderer
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Fix split screen jump bug caused by renderer looking for elytra flight improperly
2026-06-12 16:25:36 -04:00
TheHuckle
7071e9e312
Update .github/ISSUE_TEMPLATE/config.yml
2026-06-12 19:31:23 +01:00
3makJoud
750ea669d1
Merge pull request 'fix chat formatting' ( #3 ) from DrPerkyLegit/neoLegacy:fix/chat-formatting into main
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Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/3
its a small fix! not so much of techinical details needed
2026-06-12 19:20:20 +01:00
DrPerkyLegit
b3f3f93119
done
2026-06-12 13:44:21 -04:00
neo
7844a32dda
Merge pull request 'update 4jlibs submodule url' ( #2 ) from DrPerkyLegit/neoLegacy:fix/4jlibs-submodule into main
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Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/2
2026-06-12 18:24:01 +01:00
DrPerkyLegit
5c596f670f
Update .gitmodules
2026-06-12 16:36:49 +01:00
Fireblade
c3e02fb2d6
Merge pull request #144 from DrPerkyLegit/fix/name-render
Nightly
Nightly-Dedicated-Server
2026-06-01 17:43:59 -04:00
DrPerkyLegit
78a55e97ef
make names render when forced
2026-06-01 17:40:47 -04:00
piebot
4b93dbeedd
chore: release v1.0.8b ( #143 )
2026-06-01 16:48:00 +03:00
piebot
c268ef1cc3
add new acknowledgement for new logo (thanks rdust_dusted!) ( #142 )
2026-06-01 16:20:01 +03:00
piebot
f3d4e20b7a
chore: update logo ingame ( #141 )
2026-06-01 16:18:05 +03:00
piebot
c0196abe3b
chore: update logo in banner ( #140 )
2026-06-01 16:17:06 +03:00
Fireblade
7f967ed66f
Merge pull request #139 from DrPerkyLegit/fix/s2c-particles
2026-05-31 20:51:49 -04:00
DrPerkyLegit
61f363e803
fix particles being sent from the server
2026-05-31 20:50:30 -04:00
Fireblade
baa6745f45
Merge pull request #138 from DrPerkyLegit/fix/armor-stands
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Fix/armor stands
2026-05-31 19:32:27 -04:00
DrPerkyLegit
7d93753451
Merge branch 'neoStudiosLCE:main' into fix/armor-stands
2026-05-31 19:31:19 -04:00
DrPerkyLegit
76000424e1
fix armor stands no gravity field
2026-05-31 19:27:41 -04:00
DrPerkyLegit
a465d22390
Reapply "noPhysics field now works"
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This reverts commit 31abba9e04 .
2026-05-31 17:23:50 -04:00
DrPerkyLegit
31abba9e04
Revert "noPhysics field now works"
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This reverts commit e9b2f724c6 .
2026-05-31 17:21:14 -04:00
DrPerkyLegit
e9b2f724c6
noPhysics field now works
2026-05-31 16:46:48 -04:00
piebot
4a7d95d8e9
chore: update neoLegacy logo ( #137 )
2026-05-31 21:53:07 +03:00
Fireblade
d421708b5f
Merge pull request #136 from DrPerkyLegit/fix/armor-stands
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Fix/armor stands
2026-05-31 14:33:10 -04:00
DrPerkyLegit
f8c9349510
items render correctly on the head
2026-05-31 13:57:04 -04:00
DrPerkyLegit
78759b9f15
render elytra on armor stands
2026-05-31 12:36:32 -04:00
Lord Cambion
2417eb4562
feat: better kill command, Host Privileges check ( #135 )
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i changed a bit the kill command because it was not working properly,
then i added a check for HostPrivileges for each command
2026-05-31 18:48:53 +03:00
DrPerkyLegit
5857fab1f6
fix default arm rotations
2026-05-31 11:32:55 -04:00
DrPerkyLegit
db4f09ffb8
items now render in the hand when they exist
2026-05-31 11:30:27 -04:00
Lord Cambion
128651de24
fix: Ocelot Can Be Tamed ( #132 )
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* Revert "fix: ocelot couldnt be tamed"
This reverts commit 7701841381 .
* fix: better implementd ocelots taming.
2026-05-30 16:59:03 +03:00
Lord Cambion
1cd3f977e4
fix(TU31): prismarine animation ( #134 )
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tranq forgot to update the name of the files
2026-05-30 16:58:23 +03:00
Lord Cambion
b7393ab153
feat: dye recipes using flowers ( #131 )
2026-05-28 22:31:49 +03:00
/home/neo
edee888662
fix: ocelot couldnt be tamed ( #130 )
2026-05-28 21:23:00 +03:00
Lord_Cambion
7701841381
fix: ocelot couldnt be tamed
2026-05-28 20:09:18 +02:00
DrPerkyLegit
60aba187a7
fix custom recipe names not working ( #129 )
2026-05-28 17:20:24 +03:00
Lord Cambion
012ada2e88
Merge pull request #128 from neoStudiosLCE/bugfix/boat
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Update: BlockPos.cpp comments
2026-05-27 19:58:57 +02:00
Lord_Cambion
6e29b9f778
Update: BlockPos.cpp comments
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changed from italian to english
2026-05-27 19:58:09 +02:00