Add native backend license headers

This commit is contained in:
Spooks
2026-07-15 13:30:09 -06:00
parent 4a95daa26f
commit 46a9d69b9a
5 changed files with 15 additions and 0 deletions

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# Copyright (C) 2026 SharpEmu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
cmake_minimum_required(VERSION 3.25)
project(SharpEmuGpuVulkan VERSION 0.1.0 LANGUAGES CXX)

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/* Copyright (C) 2026 SharpEmu Emulator Project
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "sharpemu_gpu_vulkan.h"
#include <algorithm>
#include <cstdint>

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// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {}

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// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
layout(location = 0) out vec4 color;
layout(set = 0, binding = 1) uniform sampler2D sourceTexture;

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// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
vec2 positions[3] = vec2[](vec2(-1.0, -1.0), vec2(3.0, -1.0), vec2(-1.0, 3.0));
void main() { gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); }