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Add native backend license headers
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# Copyright (C) 2026 SharpEmu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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cmake_minimum_required(VERSION 3.25)
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project(SharpEmuGpuVulkan VERSION 0.1.0 LANGUAGES CXX)
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/* Copyright (C) 2026 SharpEmu Emulator Project
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "sharpemu_gpu_vulkan.h"
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#include <algorithm>
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#include <cstdint>
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {}
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@@ -1,3 +1,6 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450
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layout(location = 0) out vec4 color;
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layout(set = 0, binding = 1) uniform sampler2D sourceTexture;
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@@ -1,3 +1,6 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450
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vec2 positions[3] = vec2[](vec2(-1.0, -1.0), vec2(3.0, -1.0), vec2(-1.0, 3.0));
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void main() { gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); }
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