SharpEmu.Tools.GpuConformance executes the exec-cs.spv blob produced by
SharpEmu.Tools.ShaderDump on a real Vulkan device (preferring a discrete
GPU) and compares every word of the 64-byte storage buffer against
CPU-computed expectations, bit for bit. Creating the compute pipeline
doubles as a driver-acceptance check for SharpEmu's emitted SPIR-V.
The checks cover the three ALU results, the store attempted with EXEC=0
(its destination must keep the sentinel), the store after EXEC is
restored, and all trailing sentinel words. Any mismatch counts toward the
failure total and makes the tool exit non-zero.
Verified on an RTX 3060 Laptop GPU (NVIDIA) with all values matching, and
the failure path verified to exit 1 by running a non-storing blob.
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* Added about tab with github and discord
* Added discord & github svgs and svg support
* Changed svg to pngs and localization text in english & spanish
* [AGC] Complete gfx10 v_cmpx_f32 decode and emit ordered/unordered float compares
Add the missing v_cmpx_*_f32 VOPC decode entries (0x17-0x1C, 0x1F) and
emission for the ordered/unordered predicates: nlg maps to OpFUnordEqual,
while o/u are lowered from OpIsNan (unordered = isnan(a) || isnan(b),
ordered = !unordered) because SPIR-V's OpOrdered/OpUnordered require the
Kernel capability and are invalid in Vulkan shader modules.
Opcode numbers cross-checked against LLVM's llvm-mc regression tests
(llvm/test/MC/AMDGPU/gfx10_asm_vopc.s, gfx10_asm_vopcx.s); emitted
lowering validated with spirv-val --target-env vulkan1.1.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* [AGC] Write VCC only for non-X vector compares
On gfx10 the VCmpx encodings have no sdst and define EXEC only, so the
unconditional VCC store clobbered VCC on every VCmpx. Move the VCC store
to the non-X path; EXEC keeps the existing old-EXEC & condition update.
Addresses review feedback on #122.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: tensorcrush <tensorcrush@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Implement six missing libc string/memory search and concatenation
routines in the kernel compat layer. Titles frequently call these
during startup string handling (path parsing, config lookups, format
string assembly), and without them the loader currently falls through
to unresolved-import handling.
The implementations follow the existing byte-at-a-time compat helpers
(TryReadCompat/TryWriteCompat) already used by strcpy/strncpy/memcmp,
matching native semantics: strchr/strrchr scan through and including
the terminator, memchr is bounded strictly by count, strcat/strncat
overwrite the destination terminator and re-terminate, and strstr
returns the haystack pointer for an empty needle. NIDs are the
libSceLibcInternal/libc symbol hashes for each name.
SharpEmu.Tools.ShaderDump feeds hand-assembled Gen5 (gfx10) instruction
words — cross-checked against LLVM's AMDGPU target definitions — through
the real Gen5ShaderTranslator -> Gen5SpirvTranslator pipeline via
reflection (no emulator source changes; the project is not in the main
solution) and dumps the resulting vertex/compute SPIR-V blobs for
inspection with spirv-val / spirv-dis.
Each bundled program carries an expectation: fmac/muls/sopp-hints/exec
must decode and emit both stages, while sopp-mode (s_round_mode,
s_denorm_mode) pins the loud unknown-sopp decode failure those FP MODE
writes must keep producing until their semantics are modeled (#108). Any
unexpected outcome makes the tool exit non-zero, so it can gate scripts
or CI.
The exec program computes real ALU results and stores them with
buffer_store_dword, toggling EXEC off and on around a pair of stores; its
exec-cs.spv blob is designed for numeric verification on a real Vulkan
device (follow-up tool).
All dumped blobs pass spirv-val --target-env vulkan1.3.
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* Expand Aerolib catalog from nids.csv and wire socket/net NID handlers
Load authoritative NID pairs from scripts/nids.csv with ps5_names fallback.
Replace mislabeled kernel zero stubs with socket/connect/bind/getsockname HLE
and sceNet byte-order exports backed by the CSV symbol names.
* Add inet_pton, htons, and bzero kernel compat with CSV NIDs
Wire libc network helpers using authoritative NID names from nids.csv
instead of synthetic Gst* exports used on the crt-loader branch.
* Fix REUSE annotation for scripts/nids.csv
* Drop bundled nids.csv; extend ps5_names and regenerate Aerolib
Remove scripts/nids.csv from the repository and fold csv-only symbol names
into scripts/ps5_names.txt so Aerolib keeps the full catalog via name2nid.
Two follow-ups to upstream #102's condition-variable changes, as analyzed
in upstream issue #113:
- The pending-signal consume path reacquired the guest mutex while still
holding the condition state lock, inverting lock order against
cond-signal (mutex -> SyncRoot) and deadlocking both threads. Leave the
condition lock before relocking, matching the normal wake path.
This unfroze Dreaming Sarah (PPSA02929) at its title screen.
- pthread_cond_timedwait's third argument is a pointer to an absolute
CLOCK_REALTIME timespec, not a relative microsecond count; the guest
address was being truncated into a duration, yielding arbitrary
timeouts. Read the timespec and convert to a relative wait.
scePthreadCondTimedwait keeps its separate relative-time ABI.
* [AGC] Decode gfx10 SOPP hint instructions
s_clause (0x21), s_waitcnt_depctr (0x23), s_round_mode (0x24) and s_denorm_mode (0x25) were missing from the SOPP decode table, so any shader containing one of these scheduling/mode hints failed to decode entirely with unknown-sopp. No emitter changes are needed: non-branch SOPP instructions are already emitted as no-ops. Opcodes verified against LLVM SOPInstructions.td (SOPP_Real_32_gfx10); decode and end-to-end SPIR-V compilation verified with a synthetic program containing all four hints.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* [AGC] Narrow SOPP additions to scheduling hints only
Per review: s_round_mode (0x24) and s_denorm_mode (0x25) write the
shader floating-point MODE state, and the emitter's blanket SOPP no-op
would have silently ignored their simm16 payloads, trading a loud
decode failure for a potential floating-point semantics mismatch. They
are removed and keep failing decode explicitly until their semantics
are modeled or conservatively validated.
s_clause (0x21) and s_waitcnt_depctr (0x23) remain: they are pure
scheduler/dependency hints with no value semantics.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* [HLE] Fix guest-thread sync and boot for Unreal Engine titles
Silent Hill: The Short Message (and other UE titles) now boot the full
engine thread graph instead of hanging early. Four related fixes:
- pthread cond/mutex semantics: retain a signal raised with no waiter as
pending, and key block/wake on the state's identity rather than a
resolved address that could differ between lock and unlock. This ends
the ~1.5M-call cond_wait busy-spin.
- Warm HLE type initializers and force-JIT their methods on a host thread
at Freeze(). A .cctor or first-time JIT running on a guest thread's
hijacked stack fail-fasts the CLR as "Invalid Program: attempted to
call a UnmanagedCallersOnly method from managed code".
- Guest thread scheduling: pump after a wake so a readied thread actually
runs, add a dispatcher thread for when every guest thread is parked,
and make the pump-depth guard an atomic CAS.
- Route mutex/rwlock lock/unlock off the non-blocking leaf-import fast
path so a contended lock can deschedule its guest thread.
Ported from the unreal-boot-fixes branch.
* [HLE] Keep mutex/rwlock unlock on the leaf-import fast path
The previous change routed all mutex/rwlock lock and unlock NIDs off the
leaf fast path so a contended lock could deschedule its guest thread. But
unlock never blocks, and taking it off the fast path made it slow enough
that Demon's Souls' job workers livelocked in a guest spinlock (millions
of mutex_unlock calls, no import progress, main thread stuck in
sceKernelWaitEventFlag).
Only *lock* needs to leave the leaf path. Restore the four unlock NIDs
(mutex + rwlock) so guest spinlocks stay cheap, while lock/rd/wrlock
remain off it for the blocking case Silent Hill needs.
* [HLE] Gate pthread_mutex_lock guest-thread blocking (fixes Demon's Souls)
Re-enabling cooperative deschedule on a contended pthread_mutex_lock
regressed Demon's Souls: its job workers run on libSceFiber, and blocking
a guest thread mid-fiber left sceFiberSwitch returning ESRCH followed by
a null fiber-context deref (0xC0000005). Bisect confirmed the pthread
change as the cause; the game reaches the same point as before it once
the block is skipped.
Gate the block behind SHARPEMU_MUTEX_LOCK_BLOCKING (off by default) so
contended locks fall through to the synchronous host-thread wait. The
rest of the pthread fixes (cond_wait pending signals, identity wake keys)
are unaffected.
Two gaps around the VOP3 signed multiplies caused whole-shader SPIR-V
compilation failures:
- v_mul_lo_i32 (0x16B) decoded correctly but had no emission case, so
any shader containing it failed with "unsupported vector opcode
VMulLoI32". Its low 32 result bits are identical to the unsigned
multiply in two's complement, so it now shares the v_mul_lo_u32 IMul
case.
- v_mul_hi_i32 (0x16C) was missing from the VOP3 decode table entirely
and decoded as an opaque Vop3Raw16C, which also fails at emission.
It is now decoded and emitted by sign-extending both operands to
64 bits, multiplying, and taking the upper 32 bits of the product,
mirroring the existing v_mul_hi_u32 pattern.
Opcode numbers verified against LLVM's AMDGPU backend
(VOP3Instructions.td): V_MUL_LO_U32 gfx10 = 0x169, V_MUL_HI_U32 =
0x16a, V_MUL_LO_I32 = 0x16b, V_MUL_HI_I32 = 0x16c. Behavior verified
by decoding and fully compiling a synthetic program containing all
four multiplies: previously the 0x16C word decoded as Vop3Raw16C and
compilation failed at the v_mul_lo_i32 instruction; now all four
decode by name and the program compiles to SPIR-V.
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
VOP2 opcode 0x2B was mapped to v_ldexp_f32, which is its gfx6/gfx7
assignment. On gfx10-class hardware 0x2B is v_fmac_f32, so any shader
using it silently computed ldexp(a, b) instead of dst += a * b.
v_ldexp_f32 on gfx10 only exists as VOP3 0x362, which the VOP3 table
already maps correctly.
Also add the remaining members of the fmac family:
- v_fmamk_f32 (0x2C) and v_fmaak_f32 (0x2D), including their mandatory
literal dword in instruction sizing and operand construction, reusing
the existing v_madmk/v_madak handling.
- The VOP3-encoded form of v_fmac_f32 (0x12B), emitted when source
modifiers are present.
SPIR-V emission reuses the existing v_mac_f32 body (fma with the
destination register as addend) and the v_mad/v_fma case group.
Opcode assignments verified against LLVM's AMDGPU backend
(VOP2Instructions.td): V_FMAC_F32 gfx10 = 0x02b, V_FMAMK_F32 = 0x02c,
V_FMAAK_F32 = 0x02d; V_LDEXP_F32 is 0x02b only on gfx6/gfx7 and is
VOP3-only 0x362 on gfx10. Decode verified by feeding hand-assembled
gfx1013 words through Gen5ShaderTranslator: 0x560A0501 previously
decoded as VLdexpF32 and a v_fmamk_f32 program failed with
unknown-vop2 op=0x2C; both now decode correctly, and VOP3 0x362 still
decodes as VLdexpF32.
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
SelectPhysicalDevice took the first device exposing a graphics+present
queue. On hybrid-graphics laptops that is the integrated GPU, so the
discrete card went unused - and AMD's integrated driver access-violates
inside vkCreateGraphicsPipelines while compiling some translated guest
shaders, killing the process. The CLR surfaced that native AV as
"Invalid Program: attempted to call a UnmanagedCallersOnly method from
managed code", which made it look like a CPU/threading fault.
Score the candidates instead: NVIDIA parts win, other discrete GPUs come
next, and an integrated GPU is only chosen when nothing else can present.
SHARPEMU_VK_DEVICE=<substring> pins a specific adapter, and the selected
device is logged.
* fix(core): implement 4-tier lazy dlsym stub materialization and argument normalization
Enforce transactional and thread-safe resolution for standalone ELF bootstrapper pipelines. - Implement a 4-tier additive fallback cascade (T0: runtime symbols, T1: import entries scan, T2: Aerolib mapping, T3: runtime slack-pool lazy stub allocation at 0x7000_0000_0000). - Fix UnmanagedCallersOnly CLR runtime crashes on second bootstrap by adding NormalizeKernelDynlibDlsymArguments to detect and swap mirrored (symbol, handle) register inputs via rigorous pointer bounds verification. - Protect failure paths via CompleteKernelDynlibDlsymFailure, cleanly zero-filling target outputAddress buffers and returns Rax = -1 with zero managed logging execution in hot native paths.
* fix(core): harden lazy-stub diagnostics with COW snapshots and deferred bootstrap logging
Follow-up to lazy stub pool copy-on-write publishing in TryGetOrCreateLazyImportStub. - Snapshot _importEntries in ProbeReturnRip before near-call and PLT import lookup loops to prevent torn iteration during concurrent array replacement. - Defer SHARPEMU_LOG_BOOTSTRAP output: hot path records raw register slots in a ring buffer under lock; TryReadAsciiZ and Console.Error run only after import handler completion via DrainDeferredBootstrapTraces. - Normalize bootstrap dynlib register order at DispatchImport gateway entry before any logging or trace reads, so swapped RDI/RSI on Import#2 cannot fault the native gateway when bootstrap tracing is enabled. - Resolve lazy stub pool bounds from the full SelfLoader-mapped import region via VirtualQuery instead of a hardcoded 4 KiB cap. - Use ConcurrentDictionary for runtime symbol registration during concurrent dlsym. - Emit distinct [LOADER][WARN] reasons when import stub region resolution fails versus lazy stub pool exhaustion.
* fix(vfs): defer host cursor commit in getdirentries
Follow-up VFS hardening task applying the same guest-writes-first discipline established in the time subsystem to directory enumeration.
Deferred Commit in KernelGetdirentriesCore:
- Reordered guest output so the 512-byte dirent buffer is written first via TryWriteCompat, basep is updated second (when non-null) via TryWriteUInt64Compat, and directory.NextIndex is advanced only after both guest writes succeed.
- Removed the early basep write at method entry that could mutate guest memory before buffer validation and advance the host cursor before a successful dirent delivery, causing permanent entry loss on MEMORY_FAULT at bufferAddress.
- EOF handling: when currentIndex >= Entries.Length, write basep with the final offset and return 0 without mutating NextIndex, matching FreeBSD getdirentries(2) semantics and preventing infinite retry loops.
KernelGetdents path: basePointerAddress is passed as 0, so the transaction collapses to buffer write then host cursor advance with no basep side effect.
Out of scope: coalesced {id, size} writes in sceKernelAprResolveFilepathsToIdsAndFileSizes; NetCtl connected-state stubs.
Files: KernelMemoryCompatExports.cs
* fix(vfs): resolve-first bulk commit in APR filepath resolution
Refactored sceKernelAprResolveFilepathsToIdsAndFileSizes to stop writing ids and sizes into guest memory one element at a time.
- Removed the uint.MaxValue placeholder write at the start of each loop iteration.
- Path resolution and file size lookup now fill host-side buffers first; on EFAULT or NOT_FOUND the guest ids/sizes arrays are left untouched.
- ids and sizes are packed into contiguous byte buffers and written with one TryWriteCompat call per output array instead of separate TryWriteUInt32Compat / TryWriteUInt64Compat per index.
- AmprFileRegistry.Register is called only after guest writes succeed.
- AmprFileRegistry.ComputeFileId is internal so ids can be computed without registering paths during the resolve loop.
Files: KernelMemoryCompatExports.cs, AmprFileRegistry.cs